Diabolus Domi - A Freekstorm Entertainment Production

For exterior scenes you can go ahead and shoot and then just ADR. if there's no dialog then it shouldn't be such a big deal. For replacement wound you can just take the actors outside when it's quiet and even at night, have them do their running an screaming and record that. That's the worst case scenario of course and how you can still make full use of everyone's time.
 
Did you get the re-shoot?
(without the Apocalypse Now airships aboard and the calvary circling?) Hee Hee.
How's it going? Details please..
 
Did you get the re-shoot?
(without the Apocalypse Now airships aboard and the calvary circling?) Hee Hee.
How's it going? Details please..
:)

We havent reshot the scenes yet due to other things getting in the way. Ive been fighting with the CGI package as well trying to get the monster to do what I want.

Its getting there, but it will be tight for the deadline.
 
Sounds like you've had a rough go of it. Just hang in there. It'll work itself out. Just keep pushing that wall (obstacle) and it'll buckle.
 
Well, I’ve been through hell to bring you this Demon Movie.
No end of software problems but I’m now rendering the creature effects and that should all be wrapped tomorrow. Then its on to the final After Effects compositions for VFX and compositing, then sound.
For a while it was touch and go as to whether I’d have to pull out. But now it looks like we’ll make it ok.
 
Uploaded. Now the waiting begins.

I Wish I knew what the next Fest was going to be so I could get started on a script.
 
i like your BTS shots, the dolly track is sweet. did you make that?
Sure Did.
The track is plumbing pipe, as are the seperators and connectors. The base is wooden with 8 roller skate wheels. Works really nicely, although in the end, I didnt inlcude any dolly shots in the movie, it broke the pace.
 
I have to give you a lot of credit for giving an attempt at a 3D monster throughout the movie, but honestly, it felt like being trapped inside Playstation 1. I don't want to sound mean because I'm sure it was a lot of work, and you get credit for that, but because the monster looked so cheesy, it took away from the experience in a big way.

The sound needed some work too. Levels didn't seem to be right during certain scenes.

I gotta say, it started off strong, with a good look when she was skipping around the backyard. I think practical effects might have been a better route. The little girl was cute and she acted well. The story itself wasn't at all bad - it was really the monster itself that brought the whole thing down.

I know 3D is time consuming and difficult... and I know no one else attempted it like you did, so thumbs up for that.
 
You took a risk. You went for it. Mad props. The shots were beautifully composed, well-lit, the acting was good, script works. Overall, I enjoyed watching it. A lot of great things happening here.

I love the opening with the absolutely adorable girl running around in the leaves. You nailed the color and the drab look: something dark and sinister is about to happen, and here is this poor little person trapped in the middle of it. She's unaware, we know some stuff is about to go down (beyond the fact that it's a monster fest movie).

However, this short reminds me of how every decision needs to be spot on, but when one decision--use of the on-screen monster--is less effective, it can negatively impact the viewing experience and take away from the other amazing things going on. The Demon CGI work was an obvious risk that took a lot of time to composite and do, but it didn't work for me. Little me would recommend having less with the monster, and in those effects shots, really perfecting the look, do Extreme CUs, short shots, etc. Maybe get one MS really looking good. More with the actors, less with the monster, and this short would've really been cooking.

Thank you for submitting, sharing your vision with us, enjoyed watching it.
 
Mr. Fluffy, kudos. Great color grading and shot composition.

As someone who is just getting into Maya/Blender, I have to give you major props for the 3D character. The model was really great and what impressed me was the light matching--especially in the scene where the monster moves from the dark room to the top of the stairs.

As others have mentioned, the monster's movements are little awkward but I'm sure you'll keep working on the project.

Thanks for sharing.
 
However, this short reminds me of how every decision needs to be spot on, but when one decision--use of the on-screen monster--is less effective, it can negatively impact the viewing experience and take away from the other amazing things going on. The Demon CGI work was an obvious risk that took a lot of time to composite and do, but it didn't work for me. Little me would recommend having less with the monster, and in those effects shots, really perfecting the look, do Extreme CUs, short shots, etc. Maybe get one MS really looking good. More with the actors, less with the monster, and this short would've really been cooking.
Thanks for your kind comments. This was my first use of CG in live footage, and only my second film, so I'm glad you enjoyed it. The CG does need work, but if I wait until I can do it perfectly I'll never actually make anything. So I see these fests as a way of perfecting my techniques for all aspects of film making.

Once again, thanks.
 
Mr. Fluffy, kudos. Great color grading and shot composition.

As someone who is just getting into Maya/Blender, I have to give you major props for the 3D character. The model was really great and what impressed me was the light matching--especially in the scene where the monster moves from the dark room to the top of the stairs.

As others have mentioned, the monster's movements are little awkward but I'm sure you'll keep working on the project.

Thanks for sharing.
Thank you Shaun,
The CG took around 200hrs. A big learning experience with plenty of false starts and problems. I really glad you enjoyed it.
 
Like I said, I have a lot of respect for what you did. Those 200 hours definitely show on screen. Please keep me updated if continue to make changes as I would love to see the progress you make on the character.
 
Dang, well great start. It's difficult to balance the whole risk-taking/experimenting thing with getting a finished product that is amazing in every single aspect. Keep it up, looking forward to seeing where this all takes you.
 
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