triplej96
Veteran
Finally had a chance to come back to this. Another test render here mainly I was testing adding reflections to the mapped buildings. So the reflectiveness of the buildings and windows could reflect C4D objects. For this I was just testing reflections on the middle building and it works just fine. You can see a part of a red sphere reflection on the building. The red sphere was just floating in the air off camera for testing purposes. To get camera mapped reflections you have to create a separate texture based on the projection of the building but paint out all the parts you don't want reflective. Just for fun I added a different background.