paulcurtis
Veteran
I've found some scenes grade better with a LUT on when I start, but others not - for instance highlight information, like shadows in clouds, is almost always lost when a LUT is applied, but this information can easily be recovered as soon as you drop the LUT.
It's not smart ass'y at all. Everyone has their own intention, workflow and goal.
Mine is to get footage into scene linear for vfx work and compositing. Also heavy grading in terms of relighting for which you really need to be in scene linear and every luma level counts - (adding shadows etc,.).
What's important to me is that super brights and the highlight sections of an SLog2 file are unfolded into a space where they have real world light intensities.
A LUT is just another form of transform. If you have LUTS that are clipping in some way then that's why you're seeing that. A sufficiently large enough LUT won't clip. Some transforms are easier to describe with an arbitrary table, others are better described mathematically.
LUTS can be used to compress grading operations down into a single unit. For example i have a LUT that balances between two different cameras so i can knock them both into a baseline state. I can use Nuke to extract and match grades and the only sensible result of that is a new LUT.
They're just tools
But the point of this original post (Sorry Sam) is that i do think you should start with a LUT to turn SLog2 into a place whereby grading is a creative issue, that first transform is a technical task ideally suited to a LUT. But that LUT used depends on which package you are using and finding the right LUT is something that Dennis is obviously very concerned about, rightly so.
cheers
Paul
