Check out this short please

Wow, I thought that was a very cool film.

As for feedback. First, is about the costume design. The Camouflage pattern of the western agent and the North Korean soldiers were the same. That is not correct.
North-Korean-soldiers-at--003.jpg


Next, the death of the North Korean under the bridge was just not convincing. He should have been shot with the silenced hand gun, stabbed, or if choked, it should have been more violent.

The next issue I have is with the guns shooting. While the gun flashes were all that bad, a machine gun will also have a stream of ejected brass, which was obviously absent. This is the same for the gun fire from the western agent.

The last issue that I have is the explosion of the bridge. It just did not work. The charges that the western agent was placing would not totally obliterate the bridge. Maybe a fade out, followed with the explosion sound would have sufficed.

Now I did not find any fault with your camera work, at all. You did a very good job.
 
Ok...dont take this as me bashing but just helpful critique. Never did i feel how i should have felt watching this. I should have felt nervous, excited,anxious...should have felt the tension... on the edge of my seat...but sadly i wasnt at all. i was just "blah". you have some nice camera moves in this but it doesnt lend itself to the type of story. when he chokes the guy...u really should have made that handheld( maybe even a high shutter) to increase the intensity. The acting on a whole wasnt that good in my opinion..from the start all characters look unprofessinal, meaning they didnt look like soldiers. muzzle fire was really not good. that was really fake. the some of the foley could use work...meaning it sounded good..but didnt match up to what i expected the things to sound like. example theres a part with them walking on concrete and it sounded like dirt.

with a few changes and this could have been much better

Keep at it ...because u have some really nice camera movements here just not always applicable to moving the story along. the footage is nice a clean...maybe a bit 2 clean for a war.

oh and that POV shot of the guy jumping off the bridge was $$ in the bank. great shot.
 
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yeah dude...camera work is nice.

foley sound was not quite right. footsteps were too high in the mix, and didn't match the surfaces the actors were walking on. man walking on pavement sounded like man walking in gravel, for instance.

i like the underlying score...felt the suspense, but the foley sounds kind of ruined it...as well as the unnessary cussing in the beginning voice over...didnt sound natural at all. take great care when the words "F*ck" or Sh*t" are included in your dialog. Overall, great picture, and among the obvious dislikes in the feedback sofar, you've made a nice looking film. Grain of salt. We are all here to learn and get better. Thanks for posting your film!
 
Second what's already been said, with special attention to Foley and SFX. Footsteps on the wooden railroad bridge sounded like indoor/hallway? Plus, the wooden creaks as the agent was climbing around setting explosives... the creaks should have been timed with his feet and hands, as they put pressure on the wood, and the sounds of feet and hands (even though he's supposed to be stealth) were quite absent.

The other killer for me was the location. It looked great in so many ways, but the painfully-obvious graffiti in English took me out of the film.
 
I appreciate the feed back. Yeah some of the foley was supposed to be on a hard floor. And i really like the idea of the wood creaking when he is underneath to the motion of his hands. For sure costume design was an issue, and I can see how the shots could have been a little more on edge. I am definitely not an after effects pro in anyway so ill give that some work next time. About the swearing I agree but we thought that it would make good character development, but he should have said something like "ooh raw" after. I really like what I heard back on this form. Perhaps the next film will be a little less ambitious of a story-but it was a hell of a good time to make. :kali:
 
Not bad, but the sound needed work. Also it looked like the shutter speed was quite high, didn't have the film-like motion about it in some shots. FX need more work too.

Overall though, a decent little film and quite ambitious. Nice jump off the bridge with camera, what camera was that? :)
 
Not bad, but the sound needed work. Also it looked like the shutter speed was quite high, didn't have the film-like motion about it in some shots. FX need more work too.

Overall though, a decent little film and quite ambitious. Nice jump off the bridge with camera, what camera was that? :)

It was a goPRO
 
Some good shots. As noted, foley needs work.

I felt it took too long and there was very little tension.
Had the guard heard something earlier and been on the lookout maybe the tension could have built and the time wouldn't have dragged.

Seeing him go full auto on the guy running away for so long directly in front of him, without hitting him, was hard to swallow.
I would edit that sequence down to practically nothing.

Great jump off the bridge.

I see a lot of promise here though. Nice work.

MAH
 
About the swearing I agree but we thought that it would make good character development, but he should have said something like "ooh raw" after.

Can you qualify that? Why did it make good character development? What would have been missing without it, if anything?
 
not necessarily excessive, just poorly dilivered...sounded forced.

by the way, you have a great attitude dealing with this feedback...most people get their feelings hurt rather easy. definately looked like a fun film to make! now i want a GoPro!
 
not necessarily excessive, just poorly dilivered...sounded forced.

by the way, you have a great attitude dealing with this feedback...most people get their feelings hurt rather easy. definately looked like a fun film to make! now i want a GoPro!

thats the thing, we wanted feedback, so when asking for people to take a look at your work we have to be able to accept some criticism...we all learn from it and its pretty sweet that people are willing to put in some time and let us know what they like and dislike
 
that's what i'm saying...some people ask for feedback but they're not as prepared as they thought when the negative stuff comes out...that's all...take the compliment! LOL
 
Overall it looks like super fun, well done guys!

I agree with everyone else's feedbacks here about the effects, sound and dialogue.

I like the chokehold on the guy under the bridge, though it should be alot quicker and quieter - I mean, I could knock someone out faster.

But I disagree with the choice of camerawork, it's not really good/professional standard.

Sorry guys, you've got a nice jib and dolly but the 5 C's of Cinematography need to be improved alot- (Camera Angles, Cutting, Composition, Close-Ups, Continuity)

Too many times the frame lingers on your main actors buttocks and crotch- I swear I saw his flies open thrice. Too many times action wanders off frame, tilted, and there's alot of empty space at an awkward angle. Too many times the camera slowly pulls into the enemy like it's a romanticised awakening.

I'd also suggest using more wide lenses and wider shots to show the scope of that mission, and not to cut as much because you've shot it 2:40.

Also watch out for eye-tracing, I'll quote Zak Forsman from the Cinematography forum:

Another aspect of composition and blocking that is often overlooked is the role of EYE-TRACE: meaning, the point within the frame where the audience's attention is fixed. proper planning for eye-trace to match across edits results in a more seamless, fluid, invisible cut.

As an editor, I'm keenly aware of a top cinematographer's prep and planning for the handling of audience attention between shots. It's no accident. EYE-TRACE is most often fixed upon an actor's face. But it can and should move within the shot. The mindful filmmaker has visualized these markers and charts where the viewer's attention is at each intended edit point so they may synchronize it across each cut. After emotional continuity, it is one of the first considerations a film editor makes to execute a good cut.

The most beneficial tool, I imagine, is to extend beyond just storyboards and to pre-vis your film. This serves as an audition of the film's composition and editing, using EYE-TRACE to unify the two through subsequent revisions.

Now you better sit down for this part because I'm about to praise a Michael Bay movie. I was in a waiting room and of all things BAD BOYS 2 was playing. It was a morgue scene. If you have the opportunity to take this scene in, watch how carefully EYE-TRACE was managed. You'll often see the point of attention move within a shot especially as dialogue swings your attention from one character to another, but in perfect sync with the point of your attention in the subsequent shot.

SKIP AHEAD TO 4:45 and witness how matching EYE-TRACE connects across a good number of the shots to help guide the audience's attention across cuts within the same location but also as location changes with cuts to parallel action.

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I AGREE

SKIP AHEAD TO 4:45

Any DP and director who are storyboarding and composing not only for each shot, but for the way in which they will connect, are operating on a level that warrants our study.


And if it comes down to it, just put on RAMBO or a similar film to the project, and blatantly copy the frames. Other more succesful filmmakers do it all the time :)
 
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