Anhar_Miah
Veteran
some more interior testing, was unable to get the "sun" rays to work. Next time damn it! 
3 Chairs:
Notes:
I learnt that, you should use adaptive sub-d, and high Secondary bounce. Also using lights placed with windows are a must (for daytime simulation). Other settings such as "Exp" rather than linear are good for post colour balance.
Extra note:
Some noise in the dark areas are due to using only "Medium" GI solution as opposed to "High" production setting, these would take much much longer to render.
3 Chairs:
Notes:
I learnt that, you should use adaptive sub-d, and high Secondary bounce. Also using lights placed with windows are a must (for daytime simulation). Other settings such as "Exp" rather than linear are good for post colour balance.
Extra note:
Some noise in the dark areas are due to using only "Medium" GI solution as opposed to "High" production setting, these would take much much longer to render.