Been Messsing About...

Hey Raptor, I'm bowled over by your positive feedback!

For a while there I thought the last renders was so awful that it did'nt even warrant a comment :)

I still need more improvement in lots of areas, my texturing for example really needs to get much, much better, thus far I'm using too much on procedurals, I've only done basic texturing

The idea of printing them is an excellent one, thus far in the past I've taken rubbish home inkject print outs (on plain paper) and they look rather dull!

So do you think I that 2K res render would do for 8x10' or should I go the whole 4K?

Cheers Man!

P.S hows your Aircraft animation project going? any updates?
 
Anhar Miah said:
...So do you think I that 2K res render would do for 8x10' or should I go the whole 4K?...

...
P.S hows your Aircraft animation project going? any updates?

I'm not sure what you mean by 2K or 4K but you'll need around 600dpi.
So for an 8 x 10 inch thats 4800 pixels width by 6000 pixels height.

The aircraft animation is done for my brothers short 'Hoffnung'. It runs about 35 seconds. It goes by in a blink. There are 5 shots. It's really rushed as far as story telling goes so it's bam bam done. I'm not posting any previews/stills because there are only 5 shots. I'll provide a link once it's up in a couple weeks. I think I did what the story was asking but I could easily have done several minutes if the alotted time was there and I had a few more months to spend on it. But it's a short story, not a long one Ha. I think I did alright though.
-Thanks.

/ Haha. Let me clarify just in case. The short itself is close to 6 minutes. My spitfire stuff is 35 seconds.
 
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Academy 4K 3656 × 2664 1.37:1 9,739,584
Digital cinema 4K 4096 × 1714 2.39:1 7,020,544
3996 × 2160 1.85:1 8,631,360
Academy 2K 1828 × 1332 1.37:1 2,434,896
Digital Cinema 2K 2048 × 858 2.39:1 1,757,184
1998 × 1080 1.85:1 2,157,840
[1]

and further

http://www.rideau-info.com/photos/mythdpi.html


Sorry Raptor, don't take it that I'm trying to rant on you, I'm way to ill (got a bad cold) and zero engery to even give a proper explantion of what I meant by 2K and 4K (as in film resolution, I should have said it before), so please do excuse my lazyness right now (just pulled stuff of google, cuz I'm too ill right now to explain) :)

[1] http://en.wikipedia.org/wiki/Display_resolution#Television.2Fmovies
 
Okay, tomaytoe tomahto. Pixels per inch then.
The 2K 4K thing is digital film standard according to that article so what does that have to do with paper? (But it's nice to know, thanks.)

600 pixels per inch is still what you'll need for a half decent 8 x 10 glossy.
So don't be getting all technical on me mister. :)
And I hope you get better soon.
 
thanks Raptor I'll set the DPI to that, my brains gone all fuzzy, I've been walking about today so thats good news. Bad news is I have to go to work tommorrow argggg..

To top things off I got a reply from an UK Games company, they gave me a damn modelling test to do (4 in total) !! :)

So anyways 90% been done (they have time limit 8 Hours max, I have'nt gone over it) but,damn I feel bad, becuase if I was well I could have put more energy and concentration into it. Oh well whatever will be will be.

I'll propably post it after the results from the company, (I might be digging myself into a hole, because I've already got a place to do my Masters in September, but if I get offered then I can't say no, eeeek what to do???)

Man why can't I just clone myself then I could do both :))
 
Anhar Miah said:
thanks Raptor I'll set the DPI to that...

No, I mean the point is to have a real photoshop do it. Not a home printer. Compare any home print job to a studio 8x10. C'mon. Give it to the pros.
Ask them what they want to do a good 8x10 and give it to them. Don't take a home print job to any employer. Why would you? You wouldn't. So don't.

//Again probably another misunderstanding. :)
Ya know what's throwing me off is that British accent. Yeah, that's it.

/// And if you need lighting tips on that urinal, or someone to trip over it, Timurs the man. (Crazy with the lights that guy).
 
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hey Timur, yea man thanks for the comment !

Oh man, cheers for the tips, I'm going to look around some print shops. Thats a new angle I had'nt thought about credits to you man! :)

Damn, I need to start nailing down these 3d projects I'm starting too many and half finishing them, thats a real bad habit, so once every sunday "I pledge to do, do to, to do, sir, yes sir, sir yes"*(with Honours, ala Men In Black 1) (Army Salute) :))))

P.S I'm feelin much better today (yay)
 
MosQ:

MosQ_final.jpg


MosQ Wireframe Render:

MosQ_wires.jpg


Notes:

Done for a speed model Contest, win or lose it doesn't matter was fun doing it!
 
Mostly poly and sometimes box, lathe, loft, spline, extrude, boolean. Basically whatever is needed to get the job done.

I've heard and seen great things done with NURBS I've tried it but with very limited success.

But yea,I think its a case of "more than one way to skin a cat" sort of thing.

But the funny thing is, its the opposite of sculpting, instead of starting off with a block and chipping away, you start with nothing and slowly add stuff on.

Dare I say it, I think I'm at the "modelling is relaxing" stage :shocked:

Anyways, texturing is an area I really need to expand on, I'm really interested in that Bodypaint (C4D guys) , where you can just paint straight onto your model (that to me seems more natural to me). But then I'd need to get a decent tablet, hmmm need money...... :)
 
Anhar Miah said:
Mostly poly and sometimes box, lathe, loft, spline, extrude, boolean. Basically whatever is needed to get the job done.

I've heard and seen great things done with NURBS I've tried it but with very limited success.

But yea,I think its a case of "more than one way to skin a cat" sort of thing.

But the funny thing is, its the opposite of sculpting, instead of starting off with a block and chipping away, you start with nothing and slowly add stuff on.

Dare I say it, I think I'm at the "modelling is relaxing" stage :shocked:

Anyways, texturing is an area I really need to expand on, I'm really interested in that Bodypaint (C4D guys) , where you can just paint straight onto your model (that to me seems more natural to me). But then I'd need to get a decent tablet, hmmm need money...... :)

I just picked up a Wacom and can't wait to dive into Bodypaint with it...I'm modeling a shoe in a cartoon style and it'll be great to "paint" some diffusion on.
 
My 2nd Entry to that speed modelling contest:

Red Ant:

Red_ant_final.jpg


Wire Mesh Render:

Red_ant_WireMesh.jpg


Notes:

The ant is painted red, since this is a modelling contest, texturing is not required, so only simple procedurals was used.
 
Great stuff Anhar, keep it comin'. I like the speed models you did. You have a link for that competition? Looks like fun!
 
well, they are some of the best CG artist in the world, so yes they are the big guns, (mind you there seems to be a circle of web pages, they are all loosley interlinked, because I see the same guys on all of those "Big" CG sites).

But I'm slowly chipping away, learning, refining, getting inspired and pushing harder.....
 
OK, now since I pulled out of my 3d job application (I decided to do the masters than go for the Job) plus I did'nt have the energy to finish the character model. I can now post the tests that I did.

There was two parts, one was the low poly (500 triangles limit) 3 objetcs, barrel, wheel, tree.

Then there was the Character modelling test, reference pictures was given (concept drawings) and I was told to model, texture and then render. Well Since it was actually my first character model, it was not to good, plus I really needed another top view reference (also it actually didn't align, it was hand drawn, so that was a major pain).

Anways its not great (all had to be done in 8 hours time limit) so please don't moan at me :)

was it a loss since I'm not even applying? no at least I got to model my first character, hopefully with more practice I will be able to do better next time :)


Low Poly Tests:

Barrel.jpg


Tree.jpg


Wheel.jpg


Character Test: UNFINISHED

Monster_render.jpg


Notes: The Character test mentioned that the final destination would be 96 X 96 Pixel sprite !! so real ultra details propably don't matter at that size
 
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