Been Messsing About...

Ok, I have not had much chance to work on my project in a few days, but managed to to some work today, not much just the disk and tire and nuts are now complete, the only part remaining is the actual disk brake and logo on the hub cap/alloys.

Slight Update on Wheel:

Wheel_v1.jpg


Wires:

Wheel_v1_wire.jpg


Notes:

This stuff is really a polygon hog, things are not yet slowing done, though I can see when I start to put it all together things may slow down a bit.
 
Some more slight update, now working back onto the shell/body, hopfeully when the body is done, the parts should just fall into place.

Shell version 3:

Version3.jpg


Wire:

V3_wire.jpg


Back View:

Version3_back.jpg


Wires:

V3back_wire.jpg


Notes:

Need to do windows and door/window seams as well as "sharp lines" contour.
 
Nice render Anhar. I must say that even though the wire frame is kind of hectic the render looks really good. Keep it up!
 
Cheers Towerfan, yea the second one I redid the mesh model because it was making some weird render artifacts. In the second one it has now been fixed.

Now back to the Car hopefully :)
 
wow Anhar, you have too much spare time :D
I wish if I could have some.
Now I am working on the uni TV's design like making textboxes, ans animating logos, wishes. its 3D and also 2d compositing.
 
Just a repost, I did'nt mean to hijack raptors thread so, I'm posting it here in the right place.

These are just TESTS, not finisehd works, so bear that in mind, I posted it in raptors thread after he was asking why no one was posting!

anyways more details are available in that thread about the pics and video:



face.jpg


anyways I have'nt forgotten about the car, will do it just when I get anough free time.
 
cheers Tim ! well it would be just about a year I think, (year and half?),

I did dab my toes back about 5-6 years ago with Calig Truespace (it come on a Mazagine Cover) and thats when I started to play with it, did some of the tuts that came with it, was really difficult but rewarding, propably only spent two days tops on it though and then uninstalled it.

Only about the time I graduated in 2005 I started playing with Blender, becuase I found some stuff online that intrigued me, but soon (less then 1 week) uninstalled it, did'nt really understand it fully.

I saw some VFX works and this sparked my interest in 3d, so much VFX nowadays relies on 3d, I deciced to take the plunge and see what all this 3d stuff was really like...

Fast forward to now and I'm dreaming of something big, but its a LONG road, I'm dreaminng of making a full blown CGI film, the technology and software is there, but the skill and talent and motivation is what I need to work to bring it too life.

I know I'm at the bottom of this HUGE mountain, but we all need to chase our dreams right?

I guess it does'nt matter if you shoot pixels or render them, in the end its all about filmaking, thats why I digg DVXuser, its for Filmmakers by Filmmakers.

Taking one small step at a time :)
 
I should have know you were busy with the cg. You always have something new to post.

You spend more time with lighting and cameras than I do. Your stuff always reminds me to get some DOF.

Looks good as always.
A real girl huh? What are you using for chroma keying? Or is that using an alpha channel?
 
Hi

Good work Anhar. I look forward to seeing more fine renders.

I think you have started to inspire some of us to try some 3d stuff again.

Anesthan
 
I am quietly working on a new animation poject, I was struggling to decide if I should let you guys know or, just have a big surprise. But I can't keep secrets ! so watch this space...
 
Can you tell us how long the animation will be?

30 seconds took me a couple weeks just because of rendering:

noticing the timing was not right or looked fake, bad antialiasing, bad angle, forgot the DOF, scenes dont match, accidentally moved a part of the model off axis, program went non-logic and scrambled my model due to insuff ram, forgot to put the 'mirror' in the mirror, landscape is on a seam, explosions looked fake, timing is off, need a new angle, blurred prop is causing everything behind it to unblur-need a multipass,backscene is reblurring,re-render-adjust,re-render-adjust,re-render-adjust,re-render...good the hell enough.

they're coming to take me away haha, they're coming to take me away...(its a song.):)
 
Its going to be 2 mintues 22 seconds long, I've done the simple story bord first and then did an previz animatix (or whatever its called, basically low poly boxes just to get the timming[music] and animation as well angles)

Sadly I've been knocked back by work and stuff, and one scene is really killing me, I feel like pulling my hair out, but the workflow is helping things in a sense.

Thats all I'm gonna say about it at the moment!
 
Some more recent work:

Urinal:

Urinal.jpg


Notes: Yes, the tiles are modelled, textures are never enough during close ups.

Don't worry my animation and car projects have not been dumped, I'm doing them here and there.
 
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Cheers Raptor,

I saw this diagram at work yesterday, so I made a quick sketch, I used that to do this next model.

I was going to ask you guys to try and guess what it was But I thought, you would have to be some super nerd to know it so I just skipped that Idea :)

Class 153 DMUs Saloon Heater:

Saloon_Heater.jpg


Notes:

Although you can not see it here, the bolts and grills, and hose clamp have been modelled in high detail, which is great because they have now been added to my digital assests.
 
Thought I'd model a watch..

Time Less:

Time_LessV2.jpg


Notes:

Some unpleasent reflections where removed in post, this was due to the glass having a slight distortion in its shape. It was easier to remove in post then re-model and re-render.
 
Hey Anhar. Its like in the past two weeks you lifted up a floor board and found the holy grail.

I figure at 600 dpi for an 8x10 glossy 24 bit your running 86 meg. So I'd run the last three off at that res if it takes two days and print them at a real photoshop. That interview is sounding much better now.

/Maybe, just an idea, have someone over in photoshop do a mockup for a magazine cover and print that off too.
 
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