Been Messsing About...

2nd Speed Modelling Contest Entry:

Air Cadet Gates:

Gates.jpg


Wires:

Wires_mesh_GATES.jpg


Notes:

Well, went the extra mile and modelled as much as I could within the 5 hour limit. But because its large object the camera shot needs to be pulled back, and you don't really get to see all the detail, anyways..
 
I'm a Max user, but thinking about Maya (the particle and fluid system is unbeatable, also I hear organic modelling and character animation is stronger)

Cheers guys.
 
3rd Speed Modelling Contest (Medical Instrament)

Medicare:

Medicare.jpg


Mesh:

Mesh_medicare_render.jpg


Notes:

I'll probably start uploading these models for sale.
 
WOW now that looks good! I really like your lighting, texture and models. I can't seem to figure it out yet (texture, lighting, etc..), my textures look really horrible and smeary sometimes, and my lighting isn't that great.
 
Hey twocik, thanks for the feedback, just found out today that the time limit on this contest was 3 hours and not 5 (which was the time limit last time) :)

The thing with texturing that I've found out is that you have to make sure you have enough resolution (detail) if you can its best to use seamless tileable textures to cover large surface areas, as for lighting Global Illumination and HDRI (also IBL, image based lighting) all help to add alot of realism.

Try using GI+HDRI+IBL+seamless/high resolution textures. +High render settings (really helps if you know also what the settings does as well) :)
 
I've touched base with most of them, but I'm not that strong there yet. I've bought some of the digital- tutors dvds, maya dvds and help out a bunch, but maya is a really hard program to learn fast. :violin: I just covered soft and rigid bodies, and some particles stuff. You know these dvds jump from one thing to the other.
 
Not really, if you have max, you can use GI on with the scanline render, you just need to put a skylight and turn on the light tracer or radiosity option on.

Interestigly you can also use fake "GI", looks almost as good but doesn't take as long, search for a max script called "E-light", I use it often when using scanline render for animations, and it automatically produces hundreds of lights in a dome shape to simulate GI.

Or you could use Mental ray with also ships with max and that too has some advanced GI (final gather?) and should also be able to do HDRI (though I don't know how you do HDRI in Mental ray, I'm sure a quick google will turn up a ton of tutorials)

Also I forgot to mention using adpative anti-alising (bad spelling) AA for short goes some way to get rid of that sharp electronic "CG" look (also using high polys on round objects helps further I've found).

yea, I'm no expert I'm still learning, but Its what I've found to work for me.
 
Medicare.jpg


Some crits:
The joint where the plastic of the structure joins with the metal needle is too long. Usually the platic is much shorter. (about 1/3 the length shown)

Also the syringe looks more applicable to animals as it is a bit larger.
Maybe that's what they gave you to model to but it's too big for standard human hospital work. Unless it's procedure specific but not conventional.
Length is right but width should be skinnier for typical arm/leg work.

Some herion addicts and diabetes patients I know have very expensive needles/setups that look like nascar hotrods compared to the stock needle shown here.


Otherwise very nice Anhar. You are suprising me with every post.
 
thanks for the crits, yes I made mistakes here and there its far from perfect (it was all done in 5 hours) :)

Well, guys I JUST WON hehehe! :thumbup:

But in doing so I think I wipped up a storm over at that other forum, seems like dispite going over the time limit they made me the expception:tongue:
 
You won? Congrats.

I was wondering what you did for the knurled grip of the xacto knife?
Looks like a coil/thread maybe? But it works.

Also was that little box on the wall in the test too?
 
No coil, just modelled the diamond shape "bump", via bevelling/rotating etc.. I did a close up render that shows more detail:

Also the mains AC plug was in the test too.

Knife_closeup.jpg


anyways, I haven't been active in 3d as of late. I'll probably do something when inspiration hits me..
 
Thats alot more detail than I expected looking at the original shot.
Good job.

I hope to be back at it in a couple weeks too.
 
I think its called HDRI shop, I have'nt personally made a HDRI map myslelf yet, I know the method, just waiting to by a new digital camera my current one is bust.
 
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