Been Messsing About...

some more interior testing, was unable to get the "sun" rays to work. Next time damn it! :)

3 Chairs:

3Chairs.jpg


Notes:
I learnt that, you should use adaptive sub-d, and high Secondary bounce. Also using lights placed with windows are a must (for daytime simulation). Other settings such as "Exp" rather than linear are good for post colour balance.

Extra note:

Some noise in the dark areas are due to using only "Medium" GI solution as opposed to "High" production setting, these would take much much longer to render.
 
Great new images Anhar, I can't believe you think you need a lot more work on interiors.

I do think the reflections on the tile are a little off. There seems to be some strip like highlights next to the window reflection above the tub that seem a little off. THis could be an output thing.

On the chair, I know the chair "covers" are suppose to be paper thing but it looks strange when some of the holes disappear into the wood color of the floor. Maybe cheat the thickness a little so some shadow gives it more depth? Not sure.

Great work other wise. You lighting is very nice.
 
Thanks man!, its just that I still feel that it could be always better (I guess those Pro's have set a really high standard).

Saying that I think I'm slowly moving in the right direction, right now I still feel that I have'nt nailed the interiors 100% yet, or at least its not near enough quality as the pro's. I'm wondering if they are using some kind of Magic Mojo that they ain't telling us about :)

Holey Smokes! crikey I see what you mean about the chair, I just noticed it now, I think the colour of the floor and the chair cover thingy are similar it starts to disappear.

More tests are in order...,
But my bigger fear right now is Exteriors (I start to stress just thinking about it), gotta take small steps I guess.

Anyways road map is to do some exteriors, then move onto at least one vehicle, and then the ultimate goal Human Faces :0 !
 
OK, just to throw in a teaser and to let you guys know what is in the pipeline.

As part of my "Roadmap" I need to do at least one Vehicle, Now those who have been reading this thread from the first post will remember that I was working on my BMW car, well THAT too has been now been scraped.

I started modelling the Mazda RX8, this was scrapped, then the BMW this has also been dumped. Now I've decided to start afresh and this time I really hope to see it through to the end, I guess I always get to a certain point and give up.

So I have decide to do the Audi R8, here is a WIP:

New Start (Work in Progress):

Shell_Wip.jpg


Wires:

AudiR8_wip.jpg


Note:

I really hope to find enough motivation to see it to the end.
 
Audi Update:

Wing mirror:

Wing_anglefront.jpg


Wing Mirror Wire:

Wing_wire_A1.jpg


Audi Logo:

Audi_Logo.jpg


Logo Wire:

logo_wire.jpg


Body Update:

Shell_V2.jpg


Body wires:

Shell_wireV2.jpg


Ok, hopefully, wheels and grills should been done soon, and further detail on the body mesh, doors windows lights....
 
Thanks guys, I need the motivation to carry on, I'm getting stuck on the wheels need more high res photos, but anyway I'll just "guess-timate" it :). I'm going to do the wing mirror again, since I found a new reference photo and it looks a bit off(hehe that makes it the 9th time I'm doing the wing mirror again..)
 
The body shape looks great. Modelling a car looks like a huge challenge.
I have a few links to tire tread modelling that I can thow in. They may be for different programs but the process is adaptable ofcourse.

http://www.3d-tutorial.com/make_a_tire-94.html
http://www.tutorialized.com/tutorial/Making-A-Car-Tire/11120
http://www.tutorialized.com/tutorial/Model-A-Car-Tire/10396


The rims can be a symmetric cylinder with the inner circular cap removed.

Do you have to use a stock wheel? Couldn't it be a custom hub cap?

Do you know any car dealers that have this car in a lot? May you could take
some snap shots.

Keep on truckin' (er, car-in' ?) :smile:
 
Cheers for those links Raptor! I'll be taking a closer look at them later.

I think I'll try find similar alloy wheels and take a photo of them, it does'nt need to 100% the same, just needs to look good :)

Update:

Fins, Lights, Exhausts

Front:

Front_lights.jpg


Wires:

font_wires.jpg


Back:

Back_lights.jpg


Wires:

back_wires.jpg


Notes:

Need to now do the Grills (polygon killer!) and then move onto the Wheels and windows (possibly rubber window seals alwell) then finally car body seams and cut out, after all that it can be assembled then it should be finished.

Also the fins have not been cut into the proper shape yet, this will be done after the body shell is cut out to accomadate them.
 
Things have been moving a little more, now the basic alloy wheel is nearly done, the tires and further improvements is needed.

Wheels update:

alloy_wheel.jpg


Wires:

alloy_wheel_wires.jpg


Notes:

I need to model the nuts and add some more deatil at the hub.

Grrr, this is tough, need more engery...
 
Alright Anhar slow down so we can catch up. You're getting really good, with textures, modeling, lighting, etc... Nice job buddy!!! ;)
 
Hi Anhar,
I don't want to hijack your thread but since you moved on to a car, and someone earlier asked about photorealism, I thought I'd post a model I did of a McLaren F1.

Completed in LightWave 8.5, fPrime backdrop radiosity render with a HDRI image for a backdrop. No post work at all.
 

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Hey TowerFan welcome!

I'm more than happy that you have shown your work, I just hope my work is half as good as your work when its finished, its solid stuff.

I'm a beginner this one is my first proper attempt at a vehicle(well third if you include the non completed ones [as in scrapped projects]). Then I hope to move into Human faces, Or I might just don one "Exterior Arch" then move onto faces (not decided yet).

To answer Kai, yes I'm using HDRi, I've just fallen in love with HDRI and GI and its power towards realism, if you start to understand how to harness it, then things start to "come to life".

Cheers guys, will post hopefully more updates soon'ish....
 
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Thanks Anhar, I appreciate your opinion.

This model took me about four months, working almost daily. This is the result of following a 45 hour tutorial available at SimplyLightwave.com. Best modeling tute I've seen.

Thought I'd post it to give you some motivation to complete your Audi model. This was by far the hardest and most time consuming model I've done, but if you keep chipping away it'll get done.

Keep up the good work. BTW, I like the latest image you posted of the interior with the chairs. Great stuff!
 
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