Avatar - James Cameron Returns! (Spoilers in thread, obviously!)

Mikko, there's politeness and understanding, but it's going beyond fandom. It won;t be long before some idiot gets it into his/her head to commit suicide while watching this film in the throes of some religious ecstasy. I'd hate to see something like that happen and kill the buzz, but people sometimes take things too far. That's the part I'm "judging".

Our obsessions here on DVXUser don't hurt anyone except actors anyway and they're fast to recover. :grin:

Just keep it civil and it's all good. Name calling anyone on DVXuser isn't cool. 'Nuff said.

- Mikko
 
Just keep it civil and it's all good. Name calling anyone on DVXuser isn't cool. 'Nuff said.

- Mikko

Wait a sec, I never called anyone on the board any names. That's something I don't do even if someone pisses me off. I'm talking in general about that particular section of people... so to wit: huh?
 
Wait a sec, I never called anyone on the board any names. That's something I don't do even if someone pisses me off. I'm talking in general about that particular section of people... so to wit: huh?

I have ZERO sympathy for these people. Seriously WTF? Talk about obsessive stupidity. And then they have company from the other obsessively stupid idiots out there so they feel that it's okay to be a *moron? Argh!!! People are so bloody stupid sometimes...

That's pretty demeaning language right there.

- Mikko
 
Last movie I saw twice was Knocked Up, man
I love that movie.

Might see Avatar twice.
 
I remember some posters here saying that their reaction to seeing the film was that they felt "empty" or "lonely". If you go back and look you will find them. This is not exactly coming out of left field.

I have been doing research on media viewing habits for a couple of years for a documentary project. Much of the research on videogames has come to the conclusion that
people experience depression after playing. They also experience withdrawal symptoms similar to other drugs such as anxiety, heightened anger, and numbness.

There is a tremendous release of endorphins that happens, which could account for that "warm" feeling that people experience. This also happens when watching TV, but not with the same power or speed usually, so they couch for long periods of time to get their high. (The average person in the US spends 5 month per year in front of a screen. The vast majority is done in leisure time. It is the opiate of the masses, for sure.)

Although I haven't seen any research on the brain's response to 3d yet, I can only guess that it is heightening the sensory experience, activating more of the right brain(animalistic), and increasing the release of endorphins. This would lead me to believe that addiction to this type of media will be stronger than even regular Tv.

3d is an evolution of technology in terms of a certain kind of sensory experience, but in technological terms of human evolution, it is catering more to our animal brain and ego.
 
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I remember some posters here saying that their reaction to seeing the film was that they felt "empty" or "lonely". If you go back and look you will find them. This is not exactly coming out of left field.

I have been doing research on media viewing habits for a couple of years for a documentary project. Much of the research on videogames has come to the conclusion that
people experience depression after playing. They also experience withdrawal symptoms similar to other drugs such as anxiety, heightened anger, and numbness.

There is a tremendous release of endorphins that happens, which could account for that "warm" feeling that people experience. This also happens when watching TV, but not with the same power or speed usually, so they couch for long periods of time to get their high. (The average person in the US spends 5 month per year in front of a screen. The vast majority is done in leisure time. It is the opiate of the masses, for sure.)

Although I haven't seen any research on the brain's response to 3d yet, I can only guess that it is heightening the sensory experience, activating more of the right brain(animalistic), and increasing the release of endorphins. This would lead me to believe that addiction to this type of media will be stronger than even regular Tv.

3d is an evolution of technology in terms of a certain kind of sensory experience, but in technological terms of human evolution, it is catering more to our animal brain and ego.

That makes a lot of sense.


Does that make the film Avatar successful, or dangerous?

- Mikko
 
Media watching (or playing games) at least needs to be classified as a drug. The average person in the US spends more time watching screens than even sleeping. 66% of households have the TV on during dinner. It is having profound effects on our bodies.

A study was released today: "Researchers found that each hour a day spent watching TV was linked with an 18% greater risk of dying from cardiovascular disease, an 11% greater risk of all causes of death, and a 9% increased risk of death from cancer. "

There is also greater likelihood of ADD, Diabetes, Obesity, and Autism.

I think that 3d will just heighten the opiate of the masses, and it makes me leery. Especially if 3d televisions become the must have item in the future.

We have all of this amazing technology, but it is abused so heavily that it actually is dangerous over long periods of time.
 
My grandmother would not even go to the movies. She used to tell me the story of the one time she went and on the screen was a train headed right towards her and she dove onto the floor behind the seat in front of her. LOL! And although she was the first one in her neighborhood to purchase a tv set, she never owned a color tv. Said it hurt her eyes. Something like Avatar would have freaked her right the heck out! :tongue:

I tend to agree with the opiate effect that at least gaming has on the brain. Maybe to a lesser degree, tv/movies. But I also believe that being so markedly affected by Avatar (and games, movies, etc) in negative or depressive or obsessive ways is only indicative of a problem with the individual in question, not the product itself. A "normal" person can watch, play, and enjoy without feeling such dramatic psychological effects.
 
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