Nektonic
Veteran
I've thought about this a lot, and I think this is all by design. A lot of my complaints about the film kind of evaporate if I stop thinking of it as a film and think of it more as a video game. The cinematography makes more sense. The shot choices make more sense. The complete lack of any real dirt, grit, or anything remotely tactile makes sense, because that's what a video game is. Even the conceit of the film is a video game. You get to go out in this avatar body and do all this stuff with no stakes, because if your avatar dies, well just grow a new one.
One thing I'd like to see in the sequel is if another military force comes back to Pandora, that they would recruit gamers from Earth to go and pilot some military made warrior avatars. To them, it would be like a really vivid game where if they die, then they don't really die. Of course, it would make sense to have the story point that the corporation would discourage carelessness due to the high cost and time scale of growing an avatar.
It's an interesting tactic, considering the fact that more and more people choose video games their entertainment. It's this that leads me to think more and more films will go that direction. Which I suppose is a natural evolution of the medium.
What's ironic is that games are becoming much more cinematic these days.