Wesley Byram
Well-known member
No, it makes pirating easier. Local copy of a fake activation server you have the software ping once every 30 days?
Done.
Indeed that probably would work for now, if a pirate patch that simply disables the license check were impossible for whatever reason. It's worth looking at the games industry for an idea of where this sort of arms race is headed. Already, we're seeing games that don't just call home regularly to check that the license is valid. Some games actually have necessary executable code missing from the customer's copy. That code is run on the server side and without it, the game can't fully function.
It's very difficult to pirate something like that, but of course, a constant Internet connection is required to make it work. I doubt Adobe will go that far yet, as requiring an uninterrupted connection is asking a lot of the customers, and many wouldn't go for it. In a few years, however, when enough users are locked into CC.....
