Wow!

how long did it take to do the cg effect?


Thank you for all the nice compliments.

The whole process took about a day. I filmed it late one night finished the whole shot by end of next day.

It's really nice, but the CG stuff is what sells the shot..

I was by myself so the framing of the shot could have been a bit better ( i would have pushed it in a bit and angled the gun shot a little more toward the camera. And i was shooting (no pun intended) in pretty low light. I did set up one lowel omni, 450 watt i think, as a backlight but the rest of the light came from kitchen over head lights. This footage doesn't do the HMC justice at all. If I would have spent a little more time lighting it would have looked alot cleaner.

Now that i have done it once i bet it could be done in about 4 hours or so (modeling the bullet and the shell, animation, muzzle flash, smoke, camera date, etc). But being that this was my first 3D i made a few little mistakes and it killed some time to fix.

The 3D bullet animation took about 25 minutes to render in Blender 3D and the After Effects (integrating 3D in with the footage) rendered in about 30 minutes. I am working on a Mac Pro, Two 2.8GHz Quad-Core Intel Xeon, 8Gs of ram, NVIDIA GeForce 8800 GT 512MB.

Shot the whole thing 720 60p and finished it 24P. HMC150 of coarse with Letus Exteme humping a cannon FD 50mm 1.4. And i did color correct the footage a bit. Crushed the black and added some green. The audio is ADR. I did have a shotgun into the cam when i shot but levels were a bit low so i just added the ADR in post. The music and sound FX are also compliments of Andrew Kramer and company as well.
 
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a decent attempt at a videocopilot.com tutorial. pretty rough but not bad for a first attempt

Sorry Oliax but i only welcome constructive criticism so i am going to have to mentally reject your comment. To be constructive i will need you to offer some points that i can improve upon instead of just throwing your two cents out there into the wind. This is a community where we should help each other to grow as artist and professionals. If you would like to discuss some areas i can improve on or some techniques that would help the shot sell better i would be very tentative to them. Even better if you would like to show some shots of yours where you have executed said techniques that would be even better. But just saying it is "a little rough" without offering some more information is utterly useless to me and makes yourself look a little dick-ish.
 
What you did in one day with one computer and a few programs would have taken days if not weeks, a team of animators and thousands of dollars back in the day.


We are living in a golden era for independent producers and filmmakers.


Think about that!
 
Sorry Oliax but i only welcome constructive criticism so i am going to have to mentally reject your comment. To be constructive i will need you to offer some points that i can improve upon instead of just throwing your two cents out there into the wind. This is a community where we should help each other to grow as artist and professionals. If you would like to discuss some areas i can improve on or some techniques that would help the shot sell better i would be very tentative to them. Even better if you would like to show some shots of yours where you have executed said techniques that would be even better. But just saying it is "a little rough" without offering some more information is utterly useless to me and makes yourself look a little dick-ish.

it's impossible to escape from message board dicks.

my two cents - it seems like the slowmo is applied too early. maybe if it was like right when the gun fired or after it would look a little better. that being said, i still think it looks awesome and it has made me stoked to play with some 3d modeling (and buy an hmc150 lol)
 
What you did in one day with one computer and a few programs would have taken days if not weeks, a team of animators and thousands of dollars back in the day.


We are living in a golden era for independent producers and filmmakers.


Think about that!


No Joke. Makes me appreciate movies like T2 (and of coarse others) alot more. Man when I saw that movie as a kid I was blown away. Of coarse I had no idea how any of it was accomplished but man did it look cool. Terminator 2 was actually my first rated R movie i ever saw hahaha. great flick. But yeah totally agree with you. The opportunity, or rather capability, is there but knowing that makes you appreciate the art so much more because no matter how technologically advanced the industry gets, no matter what equipment you have it, is still a difficult task to make a great movie. It is still the basic principles that are hardest part to learn about filmmaking. But once you truly master those basic principles you are free to tell whatever story you want and however you want to tell it.
 
it's impossible to escape from message board dicks.

my two cents - it seems like the slowmo is applied too early. maybe if it was like right when the gun fired or after it would look a little better. that being said, i still think it looks awesome and it has made me stoked to play with some 3d modeling (and buy an hmc150 lol)

Thanks. Yeah i felt it was applied a bit to early too, or i felt that there was too much time between when the line was said and the gun shot. I kind of put myself in a corner by saying the line, then pulling the gun out. Better blocking would have been to pull the gun out, then say the line maybe. One think i did learn is it is really hard to pull of a transition from normal speed to slow motion without a proper sound effect. without sound effects it just seems weird. The one i used was just a swoosh kinda slowed down but i think i still could of found a more powerful one to put in there for the time remap.

And i really encourage you to try 3D. Blender3D is a free program. Which is big deal for a fully functional 3D program (3Dmax runs like $3500 i believe). The interface it a little difficult to learn in Blender. But you can find tutorials and support all over the web to help you learn. Defiantly a great skill to have on your resume and it just broadens your bag of tricks for making the ideas in you head come to life on the screen. And the HMC is great. 'nuff said.
 
I agree with you Rory, the gunshot scene could have use a bit more light. As for the negative comment guy I agree with you as well that his attitude sucks. The best part of all of this was the gunshot lead me to your reel and I think it is awesome! I look forward to keeping an eye on your and your stuff to see what great things I am sure you will accomplish in the future.
 
I agree with you Rory, the gunshot scene could have use a bit more light. As for the negative comment guy I agree with you as well that his attitude sucks. The best part of all of this was the gunshot lead me to your reel and I think it is awesome! I look forward to keeping an eye on your and your stuff to see what great things I am sure you will accomplish in the future.

Thank you very much.
 
Very cool!
If that was your first attempt at 3D, your next ones are going to be incredibly good!!!!

- I can't even model a cube! ;-)
 
That was very good, better than a lot of "professional" CG shots I see.

I think more motion blur on the ejected cartridge, the gun recoil, and even on the slug might be in order. Consider the lens / format limitations of filming something like that "real," and try and imply it.
 
It was good..The only thing that bothered me was.(.Freez at :10 and you can tell) the bullet was angled up just a bit..that made it unatural travel path.
 
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