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...but rich saturated color and nicely modulated value scales are very difficult to get at the same time with S-log.
You need a good LUT. For original S-Log, I never had one or managed to construct one when I had an F3. Only came along after I got the 55.
Just playing around with a 3-way corrector doesn't cut it. I think you already know this and that's what you're saying (apologies if I've got that wrong), but to look truly good it's got to be a mathematically correct LUT, with a highlight roll-off built in.
For bonus points, the LUT would have some color magic built in to coalesce yellow through red and make skin tones more pleasing.
If you know how to read scopes, there is nothing that a LUT can give you that you cannot achieve fairly quickly yourself if you know your way around a grading app.
People place too much faith in math, but ours is not an objective science.This is technically true, but I disagree about the "quickly" part.
The most involved LUTs I've seen have multiple transforms going on. Putting Slog2 footage through ACES could be compared technically to a LUT, but have you seen the contents of a .CTL file and the transforms involved in both the IDTs and the RRT? It's not simple stuff. And the results bear it out, it takes very Sony looking SLog2 footage and transforms it into something else entirely. ACES pretty much replaces the entire color science of S-Log2, and I have a 3D lut that I created that essentially does the same. I couldn't even begin to recreate that in a grade by hand. I'm not meaning to be combative, but do you understand what I mean?
Then there's the film print LUTs going around right now. There's complex color channel crosstalk going on, that completely changes color rendition. At first blush, some of them look like "oh, there's some blue green added in the shadows, and all the red/yellow/oranges are boosted", but there's more than that at work in the ones that are created by scanning real color targets shot with real film. Saturating/desaturating different color vectors, shifting other vectors around, gamma curves, white/black point washes, I mean, I could spend all day trying to replicate it and still not get it 100% authentic.
Personally I like the cine gammas better.
Weird because I thought you didn't like the plastic skin thing. When s-log is done well it's the only time they don't look that way. The grade is up to the creator.
I am quite sure the looks above were carefully managed. (The Ginny Luke couple looks plastic to you?? Desaturated some but professional results nonetheless)
I am sure part of it is creative choice in the grade, but these people all look like airbrushed cadavers. The thing is you will have a hard time finding S-log grades that go the other way with rich color and fine tonality that brings out the translucence and texture of skin. Most of it just looks flat and lifeless. It is a legitimate look, but really more of a contemporary fad.
Show me a log grade that can reproduce rich color with the fine tonal differences of color temperature between highlight and shadow playing across skin like this non log example:
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You give up a lot to get nice highlight roll off with these log LUTS. There are other ways of getting there without giving up so much of the tonal range.
S-log works better if you record to a deep color data rich codec via external recorders, but when you add the long GOP compression of the internal codecs on top of the log compression. you wind up with too little data to get you there.
but I still feel like I'm looking at plastic or digital faces. .
A different sample from Jochen Rysavy shot with a BMCC.
I do record to external recorders and I agree that the internal codec is a bit thin.
However, the image you are showing above is in a highly controlled circumstances with limited shadows and highlights. Take that same girl out there in the middle of an LA street looking down a long thouroughfare with the sun peeking over the edges of houses and lighting up the facades on the other side, add a little movement and a couple of people with different skin types and I would say that it would be a different ball game all together. The SLOG starts to be pretty helpful in those circumstances.

People place too much faith in math, but ours is not an objective science.
In my experience there are two reasons why people use LUT's:
1) They don't have a lot of experience grading and it gets them close to what they would otherwise have difficulty achieving at this stage of their experience.
2) They can be a useful preset for a highly standarized shooting situation.