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EXACTLY.
LUTs are NOT shortcuts. I was saying to Sam that log images are not to be used without a curve (LUT) applied.
They are an ESSENTIAL part of a REAL colorist toolkit.
You start with a CINEON log image, like the ALEXA files which are CINEON, the new REDCOLOR4/REDLOGFILM R3Ds which are much comparable to CINEON, or...well an slog (F3/F35) image with the SLOG TO CINEON LUT by macgregor applied as an INPUT LUT!
Then you set an output LUT like REC709 or a Print Emulation LUT if you are going to print it OR you want to achieve a specific look.
And finally you start the color correction, and after that the grading (aka look).
As said by Dennis, you work in the middle.
This is done because the LUT permits all your controls to behave like working on a linear image.
This is what this thread is about. LUTs. Specifically the use of the macgregor LUT as input LUT to convert slog files to cineon.
Clayton, apart from being quite presumptuous in your tone and derailing the main topic of the thread, you completely disrespect the standard procedure which professional colorist use the most!
It's like you have LUTfobia!
Ah, PS, I worked directly on LOG images without using output LUTs for years...then an insanely good colorist told me I was wrong, and I was indeed.
Personally Id like to see proper Luts for the F3, Ive had issues with non recoverable clipping etc but Im getting there I hope.

Calibration vs. Technical vs. Creative Look LUTs
LUTs can be used and applied in a number of different ways, and the three most common applications are Calibration, Technical, and Creative...
Calibration LUTs
Calibration LUTs are used to 'correct' display inaccuracies, ensuring any images shown on the calibrated display as accurate as possible - allowing for the underlying capabilities and/or limitations of the display. These are the most important LUTs as their generation has to be performed with very high levels of accuracy, or all images sheen on the 'calibrated' display will be incorrect, causing the inaccuracy to ripple back down the workflow chain.
This is a critical reason as to why LightSpace CMS is seen as the de-facto standard that all other calibration systems aspire to match - it is the most accurate of all.
Technical LUTs
Technical LUTs are used to convert between different 'standards', such as from one colour space to another, which should make the LUTs simple to generate accurately.
Surprisingly, many Technical LUTs are not at all accurate, and can cause major problems when attempting to convert images between different standards. All technical LUTs generated via LightSpace CMS are accurate!
Creative LUTs
Creative LUTs are often referred to as 'Look LUTs' as they are often used to set a look by a DoP on-set during filming, as well as to endow images with a specific look emulation, such as specific traditional film stocks.
LightSpace CMS has all the tools to generate any Look LUTs required, from ripping creative grades form DI systems, to using Photoshop to set styles, to using the internal creative tools within LightSpace CMS, including the emulation of film stocks.
I'm in agreement with everything discussed here. To LUT or not to LUT is a personal preference. I also think the thread started here is and excellent discussion. To note: Game of Thrones uses LUTs to keep scenes (looks) consistent and actually writes the LUT on the slate.
So I've been shooting stills for a mag today - my D600 - the palette is wildly different - maybe too much for some but there is punch in the face, that is what I am used to and look to replicate (before adding any art looks)
C1/D600 is pretty much out of the can like this with a mile of shadows and highs to recover if desired..
View attachment 86316
I'm in agreement with everything discussed here. To LUT or not to LUT is a personal preference. I also think the thread started here is and excellent discussion. To note: Game of Thrones uses LUTs to keep scenes (looks) consistent and actually writes the LUT on the slate.
Yoclay
I think that is what any camera should look like properly linearised. You can get that look with stills cams shooting omboard jpg 8bit - just when shooting jpg you don't get any wiggle room in post. My mums Nikon j1 has punch and saturation in jpg mode. My d600 has nice colour in video - just the other aspects of d600 video are total turkey- it is soft moire hell. I'm sure it is therefore not a limit of 10bit video per se.
I was watching someone's reel here and it had a shot of a kid on blue sky with a red kite - the image was so flat that as a normal client I would have been baffled. The shot in the state presented would only work as a flashback or dream sequence.. I need images that work for normal people.
There are a million reasons for me not to shoot with a 5d - Nd xlr being the main ones - data rate is a factor too - the biggest data rate I could handle would be compressed 444 on the f3 - which I will move to if odyssey 7 gets dual link working for the f3 in a compressed form and I save a few buck to change recorder
Shooting baked might be a concept.. That is certainly where I went with my fs100 and Dslrs before as i have no time for log 420. 8bit which just creates banded muzz. 10bit should do it though..?
Coming back to the 5d2 - I did like the look from that camera out of the box. Good punch. But also zero wiggle room and all the known artifacts - but scaled to 480 the pallete was nice - I'd like to get that pallete at close to moiree free 1080 - shooting men in suits the 5d is no good as a work tool. Also baked allows no exposure error on set which is not realistic - we all need a little space to wiggle. 10bit should buy that wiggle.
I know what you were talking about - hacked raw - it steps/skips does it not? Anyway the data rate/workflow/camera is completely impractical for commercial use (IMO).
I was just saying that even the 5d2 video was rich and saturated (over its minimal DR) so that look does not have to come from a raw shooter.
Id like to get that rich look with a LUT/Look but have recoverable (with secondaries) highlights - which should in theory be possible with a log/10bit camera, more so with 444 than 422, but still 422 should be a step up from 420
Id love a raw camera but the F5 is IMO the cheapest 'viable' option and at $20k and 1TB per day it is out of my budget as both a cost and data load
I don't consider nonXLR, nonND, moire cameras 'viable' for A camera work -read 5dmk3, BMC etc etc.
S
