GH1 Stereoscopic Rig Collaboration

David, you found that VSYNC isn't a reliable indicator of actual sync right - so doesn't that make it useless?
 
I'm seeing correlation with manual lenses - however - I don't need to check because I never get initial offset with manual lenses. I get massive offset approximately 25% of the time with M 4/3 lenses - and - there is no correlation to VSYNC. I'm working on a theory.... ISO gain and available light MIGHT be playing a role in the offset. I usually test in the dark, with only the light from the CRT illuminating the room. I THINK the offset problem is less prevalent when more light is available or the ISO is lower. This is a wild guess theory at the moment - I'll have to test to see if there is a shred of truth to it.
 
Check this out.... I was shooting a stranded pilot whale rescue in the Florid Keys last Thursday with my GH1 rig when I was approached by John Landau (Producer, Avatar & Titanic) !! He asked a lot of great questions about stereo with the GH1. Specifically, he wondered if Panasonic knows what we're up to. He seems like a hell of a good guy and was genuinely interested in a hack camera that could produce quality results. He didn't want to trade me for two of his new Epics, however :)

Landau_Cole_Pilot_Whales.jpg
 
I'm working on a theory.... ISO gain and available light MIGHT be playing a role in the offset. I usually test in the dark, with only the light from the CRT illuminating the room. I THINK the offset problem is less prevalent when more light is available or the ISO is lower. This is a wild guess theory at the moment - I'll have to test to see if there is a shred of truth to it.
If it is light-related, then it might be the aperature.

Check this out.... I was shooting a stranded pilot whale rescue in the Florid Keys last Thursday with my GH1 rig when I was approached by John Landau (Producer, Avatar & Titanic) !!

Nice :).
 
I've confirmed that the GH2 also doesn't allow external mics and remotes at the same time, details in V's thread here.
 
Hi, I'm building a 3d RIG very similar to the one here, but to make it work properly (Fully calibrated), I need a couple of XYZ PLate, I want something simlar to this:

http://www.3dfilmfactory.com/index.php?option=com_content&view=article&id=56&Itemid=79

Interesting, I'm just finalising my side-by-side mount (pics and footage when I have it), and an adjustable plate like that would definitely be useful - far too expensive for me though.

If my alignments get too rough (and they don't seem that bad so far) I'll look into a DIY solution. But if anybody knows something cheaper, let us know.
 
GH2-3DD on the pr3Dator

GH2-3DD on the pr3Dator


Here's my GH2-3DD rig, mounted on my DIY'ed side-by-side mount, the pr3Dator:


_gl%27s%20GH2-3DD%20rig.gif



The mount is based on a couple of chopped-up shelf runners. The camera platforms are on ball bearings and can smoothly adjust interaxial between ~14cm -> 50cm. The arms that hold the platforms can then slide out to give a maximum 80cm for super-hypers.

The shutter circuit is driven by a modifed generic remote (seen dangling), which feeds N-channel mosfets. 8-pin AVR-based timelapsing is also implemented.

Everything is powered by a single 6800mah 12V Lithium-ion battery (which will also drive my 50%-done stereo monitor, that's what the arm in the middle is for), which also serves as the power-cycler. The circuit regulator drops that down to ~9.1V (any less would fail with a 10m DC power extension, for super-super-hypers :)).


1st Quick Test Footage
- watch in on Youtube in your preferred 3D mode and HD (1080p stutters like crazy here though :/ ).


 
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Nice rig! Can't wait to see footage! Think we should create a Stereoscopic GH1/2 Vimeo or YouTube group for footage?
 
Think we should create a Stereoscopic GH1/2 Vimeo or YouTube group for footage?

Sure, YouTube is better so people can watch in full colour on a suitable display (it does various analgyph flavours and colours too). But the 1080p stutters and catch-up pauses suck - is it that bad for anyone else? It seems like Youtube can't actually deliver 1080p properly, seems almost pointless.

Is your footage on Youtube David? I can add it to my channel, or we can create a new account for it.
 
Keeping the settings on two cameras synchronized is an interesting exercise. I thought I had them all covered, but I just found that my 1st 3D timelapse (shot today) has a much smaller frame sizes on one cam. I use that body for general 2D shots and I'd set the JPG frame size to S for an Ebay pic. Of course it doesn't come up with RAWs (which I normally shoot), but I shot the lapse in JPG and didn't notice. Not a disaster, it's still 2400px wide :).

BTW, Auto Whitebalance is working out great so far.
 
(watch out for tumbleweeds ...)

I just stumbled on a problem - variable ND filters may act like polarizers! I know they're made of polarizers, but if designed correctly, they don't have to act like them on the light entering them.

Simple test - hold the fader to an LCD monitor, and rotate it (the whole filter, not just the adjustment ring) - mine gradually blocks out the LCDs light, just like a normal linear polarizer. The problem is that if you mount them on two bodies for stereo, they won't be in exactly the same rotation - so incoming polarized light is filtered different on each body!

It doesn't matter for most scenes, but is a disaster on anything with reflections - water, glass, metal etc. My old Nuview 3D attachment had the same problem (I fixed it with a wave retarder so both views matched).

A fader wouldn't have to do this. The fading is done by 2 linear polarizers doing their thing - but if you make a fader with two circular polarizers (which are made of a linear polarizer layer and a wave retarder layer which effectively unpolarizes light), facing each other so both retarders are on the outside, the problem would be solved - incoming light is unpolarized, then faded, then unpolarized again - ie. the fader does NOT act like a polarizer!

So the commercial ones seem to be circular at the back (for camera metering compatiblity) and linear at the front, that's the problem.

If you have one, check yours against an LCD.
 
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I just stumbled on a problem - variable ND filters may act like polarizers!

I have another, but related question regarding half-mirror setups. Polarised light (from some objects/surfaces) approaches half-glass angled by 45o. Can it happen that incoming light can change its "split-ratio" (let's say from 50:50 to some other ratio) for polarised part of the light? I noticed that even though surrounding (houses, trees) was approx. of the same brightness, the sky was noticeably brighter on one picture than on the other. Anybody noticed it?
 
Can it happen that incoming light can change its "split-ratio" (let's say from 50:50 to some other ratio) for polarised part of the light? I noticed that even though surrounding (houses, trees) was approx. of the same brightness, the sky was noticeably brighter on one picture than on the other. Anybody noticed it?

Well, mirrors rotate polarized light by 90 degrees, and people often say that this a a big problem with beamsplitters... except I can't think why, because the light isn't getting filtered anywhere.
 
except I can't think why, because the light isn't getting filtered anywhere.

Most of the light coming to the cameras is un-polarised. However, part of the light is polarised, for example scattered light from the sky, reflections from horizontal surfaces, etc. Since half-mirror glass is placed at 45o angle, it might additionally polarise part of the light which is already polarised. Therefore, such light can be attenuated. Since the cameras had different picture of the sky, while other subjects were equally bright, I suppose that this is true. Therefore it might be a problem when using "beam splitters".
 
Most of the light coming to the cameras is un-polarised. However, part of the light is polarised, for example scattered light from the sky, reflections from horizontal surfaces, etc.

Sure I know, I've had polarization problems with my old Nuview 3D attachment, which had a design flaw that rotated incoming polarized light 90 degrees in one view only. It was a disaster on shots of the sea I took at the time, one view would have tons of water reflections and the other almost none. One solution (and one I've heard people mention in regard to beamsplitters) is to install a quarter-wave retarder at the front. That will change any linearly polarized light to circular, which may avoid the issue. It did something similar on my Nuview (half-wave retarder to rotate one view to match the other).

Since half-mirror glass is placed at 45o angle, it might additionally polarise part of the light which is already polarised. Therefore, such light can be attenuated.

Interesting, so it is in effect acting like a filter.
 
Darkride - GH1 3D Nightvision Rig

Darkride - GH1 3D Nightvision Rig

Gents... this is my latest rig, a wearable beamsplitter for infrared shooting. Darkride uses 2 modified GH1s with custom beamsplitter glass and IR lighting to shoot in total darkness. It was a LOT of work - but - it really performs. It's jobbed out on a ghost show and a nature show at the moment. As soon as I can clear some footage for rights, I'll post samples.

darkride_graveyard_low.jpg
 
Gents... this is my latest rig, a wearable beamsplitter for infrared shooting. Darkride uses 2 modified GH1s with custom beamsplitter glass and IR lighting to shoot in total darkness. It was a LOT of work - but - it really performs. It's jobbed out on a ghost show and a nature show at the moment. As soon as I can clear some footage for rights, I'll post samples.

Looks great, really looking forward to IR 3D samples. So it's attached to some kind of belt? How heavy is it to wear?
 
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