Jason Ramsey
Admin
For one, the Steam Engine is a very successful method of preventing piracy of PC games. It works. It is beginning to revive the PC gaming industry.
No one said it wasn't... You are right. It is a good example of a different way of doing things that is both effective and fairly user friendly. Which supports my earlier point.
It is illegal and hard to find mod chips for them, and the general public does not have easy access. because the seller of mod chips could now face jail time, they are very, very expensive in most places.
You should go to Indonesia... or many other places, I would presume. There are entire stores in malls that sell modded xbox360, ps3, etc, etc... and they sell the games for like 5 bucks.
The Dreamcast had no protection against piracy - and many analysts cite that as a reason (amongst others) for its failure, as you can track illegal downloads of Dreamcast games against falling software sales very exactly.
There are also pc games that have come out in the last several years that did not have any copy protection whatsoever, yet they were the #1 selling pc games on release, or for their release year in its entirety.
Pointing out one example of a failed system and linking its failure to piracy isn't really a robust argument supporting that thesis. Here is one example of the counter:
Intuit's turbo tax 2002 was released with copy protection and the announcement that it would be used on all future versions. When users started reporting problems, they initially stated it was just user error. Later backtracking and saying that it was the wrong thing to do, and also admitting that their expected sales gains from introducing copy protection were "disappointing"
take real issue with whiny consumers who think they have some "right" to use other people's content created at other people's expense. in any particular way. Where does this idea come from? Sinec when are film studios public service agencies funded by tax dollars?
Who has said this but you? I don't think the right to the reasonable use of a legally purchased product is whining. Certainly you are not denying the fact that there are several clear examples of invasive, and ineffective anti-piracy practices and techniques employed by various companies? Are you saying that companies should be able to do whatever they want without restriction? even to the point that their copy protection schemes have (in some cases) caused documented hardware issues with users equipment?
Is pointing out that many current anti-piracy practices currently in use are not only ineffective at preventing piracy, but also (in some cases) beyond even inconvenient for the user.
Steam is a great example. It provides a convenient way for people to legally purchase games that they can install on multiple computers, don't have to worry about losing discs, cd keys, invasive copy protection measures, etc, etc. Why is encouraging thinking on alternative ways of dealing with piracy that are more cohesive to the current consumer habits, a bad thing?
I think you and I would both agree that piracy is a problem that needs to be addressed. Where we obviously part ways is that it appears (to me) that you take a hardline, hard nose approach that ends up being a blanket condemnation of anyone who takes a stance against some of the current methods and laws in place to try to prevent piracy.
We want the same thing. I just happen to believe that current approaches (not all fo them) are ineffective, counter-productive, and NOT convenient (which is the big one when it comes down to attracting customers). And, I believe that there are some great examples taking place on the smaller scale of more innovative and effective ways of addressing this issue that are also more convenient for the consumer, rather than more restrictive.
laer,
Jason