THIRST- A Matt Sconce Film

Hey Matt, forgive me if this is a dumb question, but I don't fully understand what I'm looking at. I know they are images, but how do people fit into them? Green screen? Are they 3D models and we are looking at just one angle?


These are complete 3D environments. You can fly around them in VUE 6. People will be greenscreened and put into them via Syntheyes, the motion Tracking Software building a camera that duplicates the real world camera for Maya. I think I will composite in Combustion, or AE. We shall see. Once I build the world for the person, I will put a 3D person in to block shots, before I shoot.

Oh, and I must give a lame excuse so that if this horrificly sucks at the end....it is my first time trying any of this, so be kind as you tear me apart. :dankk2:
Since we jumped to a new page, here is a small version of what I posted last:
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Those are all some really nice images. My only nitpick would be that the castle itself look just a little too clean (maybe unlived it?) which diminishes some of the illusion of "realness." I've seen the same thing in some movies and it just pulls you out a bit, because it doesn't feel real. Don't let that discourage you, though, because it still looks great.
 
Those are all some really nice images. My only nitpick would be that the castle itself look just a little too clean (maybe unlived it?) which diminishes some of the illusion of "realness." I've seen the same thing in some movies and it just pulls you out a bit, because it doesn't feel real. Don't let that discourage you, though, because it still looks great.

Hey thanks Blaine. you are right about the clean-ness. I need to figure out what to do about that. I will probably wait until The image scene is imported into Maya and then scar things up with the actual polygons themselves. Maybe I can do that before though and already have it that way in Vue...hmmmm....ooooh! Maybe I can use my new program Bodypaint and create a rockin texture! I didn't even think about that until now. Thanks Blaine!:dankk2:
 
Hey thanks Blaine. you are right about the clean-ness. I need to figure out what to do about that. I will probably wait until The image scene is imported into Maya and then scar things up with the actual polygons themselves. Maybe I can do that before though and already have it that way in Vue...hmmmm....ooooh! Maybe I can use my new program Bodypaint and create a rockin texture! I didn't even think about that until now.
That's the kind of attention to detail that takes you up to the next level...:thumbsup:
 
How did you build and render that castle out so fast?
Vue 6 xStream has a ton of goodies that come with it, and it freakin rocks! If my computer was a bit faster, I could handle bigger scenes. Right now I am at 500,000 polygons in the environment and it takes about 20-30 minutes to render one 800 by 600 frame. I changed somethings and had about 2 million polygons and my computer crashed. One frame at 500, 000-1,000,000 polys in Vue is fast, but for the actual animations from Maya, I will render through Rendertitan.com (Thanks Mark Johnson for that link!). I will render them in layers and passes for compositing. Thanks for stopping by!
 
I gottcha.

I was going to say, that was a fast build. Rendering is a tough one. I know the frustration.

Looking forward to it though.
 
These are complete 3D environments. You can fly around them in VUE 6.

Got it. Just didn't understand what exactly you were making these with.

Looking forward to how you use these. Do you have plans for incorporating some of these with real set pieces? I think they did that in the Ore.

And I'm pretty sure Frank did that with some matte paintings in his TimeFest entry.
 
That's cool. Looking forward to how it all goes. I don't know as much about mixing digital and real as I probably should. I've done a lot of green screen work, but that's nothing on the scale of this 3-d world stuff.
 
That's cool. Looking forward to how it all goes. I don't know as much about mixing digital and real as I probably should. I've done a lot of green screen work, but that's nothing on the scale of this 3-d world stuff.


I have never done it either. ha! I don't even really know how to do it. I just decided i WILL do it. :beer:Where there's a will, there's a Ridiculously ambitious short film...er...something like that.:crybaby:
 
Here is another environment test. This one is moving toward the world Thirst takes place in.
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WOW! I love this enviroment. Great layers of fog, kick a$$ clouds/moon combo. ruins are sweet. Looks amazing. Good luck on pulling this off, I can't wait to see it.
 
Looks very cool, Matt, looking forward to it!

I'm going outside my comfort zone a bit too on my project. Hey, here's to trying out new things and taking creative risks. :beer:
 
Looks very cool, Matt, looking forward to it!

I'm going outside my comfort zone a bit too on my project. Hey, here's to trying out new things and taking creative risks. :beer:

Absolutely! I think we learn a ton more by reaching than by settling for what we know. Good luck with your project!:)
 
WOW! I love this enviroment. Great layers of fog, kick a$$ clouds/moon combo. ruins are sweet. Looks amazing. Good luck on pulling this off, I can't wait to see it.

Thanks! I am really hoping I pull this off. Basically, am learning a piece of software by building what I need in it. This is how I am making THIRST. I am learning VUE by building the environments, Learning Maya, by composing the view scene with motion tracked data from Syntheyes (Which I will learn as I track the footage), and finalizing textures with Bodypaint which I will learn when the time comes. All of this will be rendered by Rendertitan, which I have never used before so that is new too. haha:beer:
 
Holy cow...you are a glutton for punishment...and I LOVE IT! :D

I really like the way you are willing to just jump in and learn new software in the middle of a project. The banner you have is sweet dude! Good composition...leaves a lot to the imagination.

I have Syntheyes and have used it off and on for a while. Still very much a newbie but if you have any "beginner" questions when you get into it feel free to hit me up and I'll do my best to answer them.

Best of luck man!

Daniel
 
Holy cow...you are a glutton for punishment...and I LOVE IT! :D

I really like the way you are willing to just jump in and learn new software in the middle of a project. The banner you have is sweet dude! Good composition...leaves a lot to the imagination.

I have Syntheyes and have used it off and on for a while. Still very much a newbie but if you have any "beginner" questions when you get into it feel free to hit me up and I'll do my best to answer them.

Best of luck man!

Daniel


Cool thanks! I will ask my own newbie question soon enough I am sure.

Thanks for the compliment on the banner! And, Yes, I am a glutton for punishment.
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