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I have a question for you MVB, since you might be one of the few that might be able to answer it. Actually, more than question I want to make sure I understand the following since I don't know enough to ask a specific question.
The way I understand it is that the added performance from Raylight comes from the codec since that is what each different color is, a different codec.
Also, where does the added performance in Vegas 8? And will we benefit from it while using Raylight or was that also performance coming from revised codecs? If it is in the way other things are managed we might get the two boosts in performance together when running Raylight in V8... is that the case?
I just want to get rough idea of how it all works.
Hi, I am using the newest Raylight for Vegas 8, what does the various Blue Green Red buttons actuualy do ? Do they determine the quality of the preview screen window or do they actually determine the final render quality of say a MPEG2 render ? I ask, as I keep it set to AUTO Quality with NATIVE Frame Size.
I was shooting at 24pa (pa as Marcus told me too versus plain 24p) but I have now switched to 30p to hopefully decrease that artifact in the trees, most noticeable on pan shots with trees in the background. I shoot at DVCpro50 30p and edit on a 29.97 NTSC timeline in AVID which I then export the timeline as a Quick Time Reference file, I import that QT ref file into Vegas 8 pro and render using MPEG2, progressive at 29.97 with no pulldown inserted. The reults have been acceptable to me. I have TMPGE but it takes longer than Vegas 8 to render the MPEG2 when it is rendering a QT ref file.
Thanks
has anyone come up with a good tutorial for the new titler in vegas 8?
it is confusing to me.