CallaghanFilms
Veteran
Yeah, but without "atomic tangerine" and "Indian red", your cinematography will suffer. Trust me.Larry R said:I'm doing my CGI with crayola's
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Yeah, but without "atomic tangerine" and "Indian red", your cinematography will suffer. Trust me.Larry R said:I'm doing my CGI with crayola's
Shaw said:David, do you have a link to Photo Paint? I was curious so I went to Corel's website but couldn't find the software (well it's not listed under products though search turns up a few tutorials...). Perhaps there was a recent name change?
GenJerDan said:Is it Virtual Painter? If so, it's a plugin for Paint Shop.
KingVidiot said:As anyone who even dabbles in 3D knows, it's a real time killer. Sketching, modelling, rigging, texturing, 5 million test renders... ouch! It's a powerful tool but it usually needs a crew since we're all not like Jeff Lew (Killer Bean) or Raf Anzovin (Puppet).
That's one of the reasons I went back into 2D and video.
If I have the time, I'll try to do some stuff using Animation Master. It's a sweet program if you can wrap your head around it. There is pretty much nothing else like it, and their basic feature set has always been ahead of Softimage, Maya, Lightwave, etc. No primitives (unless you really want them), no UV mapping crap, no morph targets, and no goddamn polygons. A cinematic quality character can be as small as 700 spline patches at mere kilobytes (not 80k polys at 20 MB).
There is no simpler way to rig and control a character in any other program at any price. They practicallly invented pose sliders, re-usable actions (motions), and they work very well with BVH motion capture data. Who needs (or can afford) Massive?
And no, I don't work for them. I'm just a fan who has used them off-and-on for about 10 years.
If I come to my senses, I'll stick to practical shots with some chroma key.
David G. Smith said:I don't think so, Photo Paint is a stand alone app.