Sci-Fi: CG madness

Shaw said:
David, do you have a link to Photo Paint? I was curious so I went to Corel's website but couldn't find the software (well it's not listed under products though search turns up a few tutorials...). Perhaps there was a recent name change?

Is it Virtual Painter? If so, it's a plugin for Paint Shop.
 
I'm using this contest as an excuse to learn how to do CGI. That way, I'm a winner no matter what. :)




Think I'll go barf now. :grin:
 
i'm trying to write something that doesn't require any cg, or very little. if i do though, it'll be in lightwave for 3d stuff, and after effects.
 
As anyone who even dabbles in 3D knows, it's a real time killer. Sketching, modelling, rigging, texturing, 5 million test renders... ouch! It's a powerful tool but it usually needs a crew since we're all not like Jeff Lew (Killer Bean) or Raf Anzovin (Puppet).

That's one of the reasons I went back into 2D and video.

If I have the time, I'll try to do some stuff using Animation Master. It's a sweet program if you can wrap your head around it. There is pretty much nothing else like it, and their basic feature set has always been ahead of Softimage, Maya, Lightwave, etc. No primitives (unless you really want them), no UV mapping crap, no morph targets, and no goddamn polygons. A cinematic quality character can be as small as 700 spline patches at mere kilobytes (not 80k polys at 20 MB).

There is no simpler way to rig and control a character in any other program at any price. They practicallly invented pose sliders, re-usable actions (motions), and they work very well with BVH motion capture data. Who needs (or can afford) Massive?

And no, I don't work for them. I'm just a fan who has used them off-and-on for about 10 years.
If I come to my senses, I'll stick to practical shots with some chroma key.
 
KingVidiot said:
As anyone who even dabbles in 3D knows, it's a real time killer. Sketching, modelling, rigging, texturing, 5 million test renders... ouch! It's a powerful tool but it usually needs a crew since we're all not like Jeff Lew (Killer Bean) or Raf Anzovin (Puppet).

That's one of the reasons I went back into 2D and video.

If I have the time, I'll try to do some stuff using Animation Master. It's a sweet program if you can wrap your head around it. There is pretty much nothing else like it, and their basic feature set has always been ahead of Softimage, Maya, Lightwave, etc. No primitives (unless you really want them), no UV mapping crap, no morph targets, and no goddamn polygons. A cinematic quality character can be as small as 700 spline patches at mere kilobytes (not 80k polys at 20 MB).

There is no simpler way to rig and control a character in any other program at any price. They practicallly invented pose sliders, re-usable actions (motions), and they work very well with BVH motion capture data. Who needs (or can afford) Massive?

And no, I don't work for them. I'm just a fan who has used them off-and-on for about 10 years.
If I come to my senses, I'll stick to practical shots with some chroma key.

I'm sorry, but is that English? :huh:
 
I'm planning on throwing a little bit of everything into my sci-fi soup: Photoshop, iStopMotion, Motion, Vue, Shake, duct tape, baling wire and a few rubber bands. Oh yeah, and some sort of story...
 
I think I'm gonna keep it simple. Special effects add a pass/fail component to the movie, and I'm more a fan of building organic sci-fi (cheaper ideas) anyway. Can't wait to see the boom boom that you guys come up with, though.

Man, someone's using flame. That's cool. I've used combustion before and it rocks.
 
if i can get my **** together...need some free time...

XSI, Boujou, and After effects...photoshop should be a given...

depending on content, i might throw in a little realflow...
 
totally wish I had some time, sci-fi is my thing...have to finish my gangster film first

watch out here comes rich lee
 
If I was smart I would have decided on a Gattaca-type sci-fi flick. But the only idea I latched on to is anything but. But I plan on using a "2 1/2D" solution as much as possible. I'm a lot stronger with photoshop and After Effects than the 3D stuff. Studio Max will be used, but mostly for projection mapping onto really simple geometry.
 
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