Ruairi Robinson
Member
Hello,
Say one was (hypothetically) to make a feature film in the near future, and it was pretty effects heavy. And say one wanted to have a way of getting camera motion data in 3d space in realtime from the camera, transmitted wirelessly to a nearby computer, (or have the information storted within the redcode raw files) what would it take to develop such a system? is it plausible?
It would pretty much revolutionise a LOT of visual effects work if this were possible. If you've seen any of the making of stuff for Spielbergs A.I. they had a system that did this, but it looked like the most unwieldy, awkward, clunky setup in the history of motion picture history. But they were able to key realtime and place the characters in virtual sets. Realtime keying aside, for complex VFX this would have AMAZING advantages. There are automated trackers in 3d now, but they tend to fail a fair percentage of the time, and the other times, you can easily spend a week on a shot to get it tracked in 3D - it can be a major pain in the ass, and a major waste of time and money (imagine this on a 2500 shot VFX movie!) but if this process was automatically recorded in an inobtrusive way on set, it would be a major time and money saver in post. You could make nearly every shot a VFX shot if tracking was an automated process if you wanted to - things like replacing billboard on a street, for example, would be a cinch. Or adding more graffiti to a wall in the background! Or changing stuff you CANT alter on location... All this stuff is possible already, but an automated live 3D tracking system would make it much less of a big deal to do this kind of stuff...
I guess the way one would IDEALLY like to work is:
Dump a bunch of static sensors out of sight on the set/location. Preferably These sensors would automatically triangulate with each other (so you wouldn't have to place them on a painstackingly measured grid), and with another sensor attached to the camera (and have to be placed on unmoving surfaces) and the sensor on the camera would have to be be fixed in a position measured precisely relative to the camera nodal point. Also would be ideal if lens and zoom (and lens distortion) info were able to be automatically read. Is it possible for any of this information to be recorded on each frame? (even if manually marked)
Would be even better if you could have a mix of static and free sensors - place a couple of sensors on the back of a truck, and static sensors in the vicinity, and you would save a shitload of animation and tracking work if you wanted say, to place a virtual stunt double on the back of the truck. Or whatever. Barrels that roll off. CG smoke. composite fire elements. Whatever.
About the sensor - I'm really just brainstorming here, but is this technology even possible? is there such a sensor, that can triangulate 3d position data and measurements in relation to other sensors? (or the data from each of them be computed relative to a laptop computer system within wireless range. would it be expensive to produce? Am I missing anything? Would enough people be interested? I think they would, I'd shoot every frame of a feature film this way if the option was there. Of course a Z depth channel wouldn't hurt either
I want this ****ing technology. What would it take?
Ruairi Robinson
www.ruairirobinson.com
Red Reservation #862
Say one was (hypothetically) to make a feature film in the near future, and it was pretty effects heavy. And say one wanted to have a way of getting camera motion data in 3d space in realtime from the camera, transmitted wirelessly to a nearby computer, (or have the information storted within the redcode raw files) what would it take to develop such a system? is it plausible?
It would pretty much revolutionise a LOT of visual effects work if this were possible. If you've seen any of the making of stuff for Spielbergs A.I. they had a system that did this, but it looked like the most unwieldy, awkward, clunky setup in the history of motion picture history. But they were able to key realtime and place the characters in virtual sets. Realtime keying aside, for complex VFX this would have AMAZING advantages. There are automated trackers in 3d now, but they tend to fail a fair percentage of the time, and the other times, you can easily spend a week on a shot to get it tracked in 3D - it can be a major pain in the ass, and a major waste of time and money (imagine this on a 2500 shot VFX movie!) but if this process was automatically recorded in an inobtrusive way on set, it would be a major time and money saver in post. You could make nearly every shot a VFX shot if tracking was an automated process if you wanted to - things like replacing billboard on a street, for example, would be a cinch. Or adding more graffiti to a wall in the background! Or changing stuff you CANT alter on location... All this stuff is possible already, but an automated live 3D tracking system would make it much less of a big deal to do this kind of stuff...
I guess the way one would IDEALLY like to work is:
Dump a bunch of static sensors out of sight on the set/location. Preferably These sensors would automatically triangulate with each other (so you wouldn't have to place them on a painstackingly measured grid), and with another sensor attached to the camera (and have to be placed on unmoving surfaces) and the sensor on the camera would have to be be fixed in a position measured precisely relative to the camera nodal point. Also would be ideal if lens and zoom (and lens distortion) info were able to be automatically read. Is it possible for any of this information to be recorded on each frame? (even if manually marked)
Would be even better if you could have a mix of static and free sensors - place a couple of sensors on the back of a truck, and static sensors in the vicinity, and you would save a shitload of animation and tracking work if you wanted say, to place a virtual stunt double on the back of the truck. Or whatever. Barrels that roll off. CG smoke. composite fire elements. Whatever.
About the sensor - I'm really just brainstorming here, but is this technology even possible? is there such a sensor, that can triangulate 3d position data and measurements in relation to other sensors? (or the data from each of them be computed relative to a laptop computer system within wireless range. would it be expensive to produce? Am I missing anything? Would enough people be interested? I think they would, I'd shoot every frame of a feature film this way if the option was there. Of course a Z depth channel wouldn't hurt either
I want this ****ing technology. What would it take?
Ruairi Robinson
www.ruairirobinson.com
Red Reservation #862