NAB 2014: Adobe Reveals Next Wave of Premiere Pro CC, After Effects, Speedgrade (vid)

Hi Homey,
Any GPU under 1 GB of VRAM probably will not be supported for the Mercury Playback Engine Hardware Acceleration (OpenCL) going forward. New versions of Premiere Pro won't support them, they are underpowered. That said, we did improve performance for OpenCL GPUs over 1 GB of VRAM in Premiere Pro CC (7.2.2).

Thanks,
Kevin
 
Sure, Christopher. Thanks for your post.

I pointed engineering to this thread. We are not aware of the "auto-leveling" issue you describe. If possible, could you please upload footage exhibiting this behavior to dropbox (or similar) so we can take a look? I understand the blog post that you sent me to has a file which exhibits the behavior you described, but we need actual files to test to make sure this is occurring. A single .DNG file would be fine. I will then have engineering look at the file and report back.

Thanks so much for your feedback and concern. I hope I can help resolve this issue ASAP.

Thanks,
Kevin

Kevin, I have sent you a PM with further information, as requested, and CC (carbon copy) Samuel H.

Thank you for your interest in following up on this matter. Best regards,
 
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Hi Homey,
Any GPU under 1 GB of VRAM probably will not be supported for the Mercury Playback Engine Hardware Acceleration (OpenCL) going forward. New versions of Premiere Pro won't support them, they are underpowered. That said, we did improve performance for OpenCL GPUs over 1 GB of VRAM in Premiere Pro CC (7.2.2).

Thanks,
Kevin

Hmm, i have a GTX 570 1.2GB. Barely making the cut, or do i even?

Waiting on some announcements from Nvidia about the 800 series, hopefully soon. Otherwise maybe i'll go with the GTX 780 eventually.
 
Methinks a new industry standard is in the making.

Resolve is a grading software, it is among the industry standards for that and now maybe a few tiny online edit tweaks- it never will be for core editing.

Pros will continue to use what they know and are used to, and want as much power as possible - so Avid, FCP7, CC Suite etc. If by industry you mean hobby-ests, them maybe.
 
Hi Kevin,

What matters most in a CUDA card for CC:
- Number of CUDA cores
- Amount of VRAM, or
- Memory bandwidth

Are they rankable in importance?

thanks!
 
Pros will continue to use what they know and are used to, and want as much power as possible - so Avid, FCP7, CC Suite etc. If by industry you mean hobby-ests, them maybe.

Funny, but I remember all the Avid editors saying the same thing about FCP and Premiere a few years back and now you're using FCP and CC as "Pro" industry standards.
I wouldn't ignore Resolve at this point. It's going to have an impact now that color grading has become such a big part of the workflow and so many people are learning Resolve. In a few years there will be a big pool of talent that knows Resolve as both a color and edit tool (and I'm sure that the edit side of the software will have matured some by then as well). That will create momentum towards more acceptance as a "pro" edit tool. I don't know if it will take over, but I expect that it will be used by "pros".
 
Kevin, I have sent you a PM with further information, as requested, and CC (carbon copy) Samuel H.

Thank you for your interest in following up on this matter.


Thanks Christopher. I forwarded your info.

Kevin
 
Hmm, i have a GTX 570 1.2GB. Barely making the cut, or do i even?

Waiting on some announcements from Nvidia about the 800 series, hopefully soon. Otherwise maybe i'll go with the GTX 780 eventually.

Hi Chad,
Yes, that card is supported and you should get decent performance with most video projects. If you have any trouble with your system or Premiere Pro CC, please let me know.

Thanks,
Kevin
 
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Thanks Christopher. I forwarded your info.

Kevin

Kevin,

Thank you for this. Please also note that in SpeedGrade, CinemaDNG frames can be loaded as 'linear', namely in RAW undeveloped form, whereas, in Premiere, the CinemaDNG is being 'developed' in some way, similar to how AE is 'developing' CinemaDNG via ACR upon import. It is important, imo, to have access to the RAW 'linear' method upon import to Premiere, and hopefully AE, so that standard Camera Profile LUTs can be applied, then apply 'look' LUT to the footage. The developing is not always wanted, I respectfully submit.

The Lumetri effect is great, not only for developing looks in SpeedGrade, I am also able to use it to load additional LookLabs Speedlooks LUTs that I have purchased/licensed. Otherwise, the only method I have been able to work with in AE has been to flatten the CinemaDNG to DPX, making selective white balance and levels adjustments, then proceed in AE, an application that is relatively new to me.

I was able to do similar in the past in Premiere. I had converted sample 6K R3D files and converted to UHD 4K DPX and used Lumetri to apply a LookLabs Red Camera Profile and then the look LUT and my own tweaking with Colorista II, some Colorista pre-LUT and some post-LUT. All shadows and highlights can be saved from clipping. My machine was thrashing with 6K, and by the time I struggled to the finish in 4K, my GFX card burned out literally on the final render pass, replaced with a GTX770 4GB. I hope that CinemaDNG import controls in both Premiere and AE allow for more control and for shadow/hightlight recovery (in Premiere) after import.

I appreciate you passing this on to your Adobe software engineer contact. Thank you, Kevin.
 
Probably been asked a few times, buuuuuut.... any idea when the update might go live? It's the first Adobe update i've really had my eye on, so forgive me if it's not cool to be asking when!
 
Resolve is a grading software, it is among the industry standards for that and now maybe a few tiny online edit tweaks- it never will be for core editing.

Pros will continue to use what they know and are used to, and want as much power as possible - so Avid, FCP7, CC Suite etc. If by industry you mean hobby-ests, them maybe.

On the contrary Resolve looks like a fully capable NLE to me. As for what "pros" use, it seems to me when from previous history when an NLE doesn't evolve enough to support new codecs or offer new features those "pros" tend to jump ship.

In the end "Pros" use what tools they need to get the job done.


https://www.youtube.com/watch?v=Vj8XFvREmk0

https://www.youtube.com/watch?v=OtNt8qL6P5g#t=185
 
Thank you for this. Please also note that in SpeedGrade, CinemaDNG frames can be loaded as 'linear', namely in RAW undeveloped form, whereas, in Premiere, the CinemaDNG is being 'developed' in some way, similar to how AE is 'developing' CinemaDNG via ACR upon import. It is important, imo, to have access to the RAW 'linear' method upon import to Premiere, and hopefully AE, so that standard Camera Profile LUTs can be applied, then apply 'look' LUT to the footage. The developing is not always wanted, I respectfully submit.

Hello Christopher,
I'm passing on what engineering said about the test file, "From my testing, pulling down the brightness in that clip seems to reveal detail in the overbrights as I'd expect."

If you find further evidence of this problem, feel free to forward info to me via PM.

Thanks,
Kevin
 
Hello Christopher,
I'm passing on what engineering said about the test file, "From my testing, pulling down the brightness in that clip seems to reveal detail in the overbrights as I'd expect."

If you find further evidence of this problem, feel free to forward info to me via PM.

Thanks,
Kevin

Kevin,

Thanks again for the follow up.

Now, while your Adobe engineer contact suggests to 'pull down the brightness', yes, you can protect highlights that way, however, the brightness/exposure slider will will drop all levels, including the shadows, and as I explained previously, you may then be crushing the shadows, and if the new version of Premiere CC does not allow for 'recovery' of the image after import, then I again say that while the new UI is better, it may not be the solution many will need to shape CinemaDNG (and other cameras, such as Arri Alexa, which you say has a similar minimal import UI) recordings of high dynamic range shots, like can be shaped in AE/ACR, or dare I say, in Resolve, which allows for recovery, depending on the node choices.

It may not be an issue, since I have not used the new Premiere CC with CinemaDNG import UI. If we can link Premiere to SpeedGrade, or open Premiere project in SpeedGrade, and access the source CinemaDNG files without Premiere CC's import interpretation being locked in, as it does in the current Premiere CC, then I will be happy to finish colouring in SpeedGrade with LUT camera profile and LUT looks and 3-way pre and post LUT in the stack.

I will have to wait and see how the next major release functions and take it from there. Thank you, Kevin.
 
Psyched me out today with an email from Adobe saying "check out the new features." I get no update in CC yet though. Hoping to be able to use my FS700Q RAW files in to PP soon!
 
Well to balance out the Adobe *****-fest, I have been on the CC since it came out and have been very trouble free and happy.


Me too. And to those who say it's too expensive for amateurs, well too bad. Use Sony Vegas or some other semi-amateur toolset. Adobe is a pro tool, not aimed at the hobby crowd first. I make full use of new features, and yes, I do "flashy stuff" that the grumpy older poster and medical professional passed moral judgement on. People seem to like it more than drab, visually dull talking heads filmed with 15 year old cameras. Go figure. Video is not radio. Who would have guessed?

Also, production is a "real job", not just being a medical tech. I probably work harder and longer hours than anyone you know, longer than you do.
 
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