General Advice

dre83

Veteran
In my experience, a good preparation is half of the movie. So I thought I'll give some small advice things, which could maybe be usefull ?

- do a location visit with DOP, lightguy and soundguy.

- avoid filming next to airports, harbors, roads with a lot of traffic,

- also think about things maybe like a CR or a place for make up, dressing, lunch....

- make a storyboard

- don't start arguing 650435445304403434 lightyears about the spoon being 2,154564 inch from the plate or 2,154563 inch

- don't be afraid to do rehearsals, it's better to do 65465043543 rehearsals and 2 good takes then having to do 354646460640684646 takes from which no one is good.

- if it's not good after the 6506506 th take due to technical problems or airplanes or a nucleair bomb...it's not good...so do one more.

- it's more important to have your talented lighted then a tree in the background.

- if you do shot counter-shot be sure to have the dialogues clean. So that means waiting for each others line (if you only have one boom). Otherwise you hear the otherone's reaction as if you are in a bathroom (because the mice wasn't pointing at him)...and you can not move it anymore. Well....you'll know what I mean if you make that mistake :grin:

- if needed re-record dialogues on set. Best is just after the take. And also listen as a director if it's good.

- slate slate slate slate slate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slateslate slate slate slate
 
U almost made me to look are those numbers random or not.

Also, one good advice I'll practice this time-edit storyboard and then do the shooting. Worth a try if the script allows it.
 
I use those never ending numbers to make it feel more....impressive one way

But also that it's not unimportant.
 
Oh yes, lightyear is measurement for distance, not time.

I guess years would be more apropriate for spoon fight part. :)
 
sure ??? because it takes let's say 5 lightyears to flie to planet XYZ.....

A light-year (ly) is the distance that light travels in a vacuum in one year.

one light year = 9,460,730,472,580.8 km

or about 5,878,625,373,183.608 miles

or about 0.306601 parsecs

or about 63,241.1 astronomical units
 
A light-year (ly) is the distance that light travels in a vacuum in one year.

one light year = 9,460,730,472,580.8 km

or about 5,878,625,373,183.608 miles

or about 0.306601 parsecs

or about 63,241.1 astronomical units


ah ok... it depends of the flying speed also yes....
 
Let just call it 6 trillion miles...everyone else does.


...OH and you forgot to mention "Slate". :Drogar-BigGrin(DBG)
 
I've got some 'general advice' ...

Make a movie! :evil:

And who needs to slate when you can use Pluraleyes. :)

How does the plugin or software know which images has to be combined with wich soundfile ?

Pluraleyes only syncs sound...not sound with image...Only soundfiles... only soundfiles....Only soundfiles, Only soundfiles...

In a multicam situation...multicam....multicam...

So... slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate slate
 
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The image already has its own sound file from the camera mic. It syncs to that.
So in the end, it's all synced. :)

Back on topic. Get out there and make something. That's the best advice.
Only way to learn.
 
On other topics, Foley.

Every fest, and I mean EVERY, has at least one topic on this silly subject. Even after the winners have been announced, people have stepped up to admit that there's a lack of Foley overall. Every filmmaker wants to give the best storytelling experience to their audience visually and aurally. Foley is used in order to give realism to the film world. Without Foley, the sound itself would fall into a pit. After numerous trials and fests directors have been paying more attention to this topic than ever.

"Yes, Foley has been covered in our film" or "We've spent a good amount of work and hours to fill all the Foley in." That's great! I certainly noticed it in your particular film, HOWEVER, if it actually was placed correctly in the right space and environment I would have applauded. While I'm making a general statement, do it properly and not just trying to cover it all up for sound's sake. Do it for the story!
 
I totaly agree.

Maybe a small explanation why Foley is needed; because I can see people think "Foley ?? Why is that needed ?? We do record the sounds during the shoot".

Well that's already great... But...During shoot your soundguy focusses on the dialogues and human sounds (breathing, caughing, snoring...whatever).
So this means the others sounds are not captured properly... That's why they're redone in Foley.

Foley are the sounds that nobody notices... except when they're not there anymore. Stupid example: walking. You have the steps which I hope most of you would have thought about.
But then you have also: movements of the clothes during walking, different surfaces, hitting a can maybe, touching a pilar, sitting down on the stairs of a building...
 
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