NeedCreative
Well-known member
Said much better than I can at this late hour Rick, thank you
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Haha, no problem. I did a lot of playing around with ProRes 422 and native MTS in Premiere to see if the source mattered. It did not in *that* app. Other apps may not be the same thing. That said, given I go in and out of After Effects A LOT, I do use H.264 coming in, but ALWAYS ProRes 422 coming out.
You will need some form of Final Cut installed to export to ProRes, and you cannot export to ProRes on PC. You can read ProRes files just fine though.
What do people on the PC side normally use with Premiere?
... there is no need for the additional generational loss of compressed intermediate formats or significant additional storage requirements they represent..
The nomenclature is confusing, fersure. "32-bit" refers to 8 bits per channel, including alpha, or 8X4=32. If 10 bit color depth processing were to be referred to the same nomenclature, it would be called 40 bit. Beware advertising soft shoe.
Nothing, everything plays natively and smoothly in premiere so there is no need for the additional generational loss of compressed intermediate formats or significant additional storage requirements they represent. I always edit natively and use realtime GPU effects and all formats I've tried (XDCAMEX, AVCCAM, AVCHD, R3D) work seamlessly together on the same timeline. Usually I just export deliverables from the timeline, but if I need a final master I may use uncompressed or lagarith lossless or even high bitrate MP4 for less critical stuff.
I understand your confusion since that is usually how it works, but actually in this case, Adobe uses 32bits per channel, effectively 96bits per pixel. According to adobe, GPUs are designed to handle 32bit floating point values with the same speed as 8bit ones, and that seems to be the case. The power of GPU acceleration is quite impressive, so it is hard for me to imagine any modern NLE not taking advantage of it by this point.
Whats the point of a lossy conversion to an interpolated 10bit format from 8bit originals when the 8bit originals are going to be decompressed into 32bit uncompressed RGB internally for all operations anyway?
It is not necessary in some apps to convert first to 10-bit on input, but, that depends on the internal representation of the video information. That said, what IS important is that you work in 10-bit and you output in 10-bit if you plan to do anything else with it. 10-bit through an entire process will reduce quantization errors in color correction and other image manipulation. ALWAYS work higher than your target bit depth. This is true for video AND audio. I just find it easier to convert EVERYTHING I do to ProRes 422 and work from there.
It is very convenient for me to convert all my footage into DNxHD before I import into AMC. AMC uses DNxHD as its internal intermediate, so, transcoding ahead of time saves me on resources since I can transcode on a seperate machine rather than my edit station.
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You say it is convenient to convert your footage, instead of just dropping that stuff on the timeline and start working?
And you need a second machine for that?
I don´t get it.
I always thought, the most convenient way of editing is, to just drop any footage, from any camera, on any drive, at any timeline and just start editing.
Frank