Barry_Green
Moderator
I'm not even sure if number 3 from the OP's list is even necessary, red's 'raw' is actually 4:2:0 and very highly compressed but for some reason they like to call it raw.
Chip, I don't know where you get your info, but RED's RAW is NOT 4:2:0.
Well, here we're confusing the recording format, with what's getting recorded *in* that format.
Red's sensor is limited by its Bayer technology to producing images that can't ever exceed 4:2:0, at its nominal resolution. With a 4K Bayer chip, you *cannot* get 4K with anything higher than 4:2:0 out of it. So no recorded RedRaw image is going to have more than 4:2:0 color in it. So by that metric, Chip was right in the first place.
However, it of course is more confusing than that, as Shao points out very eloquently:
RAW doesn't have the same amount of data for all 3 channels due to the bayer pattern. You'd be wasting bits using a "444" pattern. You really can't talk about RAW in terms of color subsampling because there is none. If its RAW, you've sampled all the pixels even if there are more green ones. Think of it this way, if the sensor is natively recording in a 422 pattern, why waste the bits by oversampling into a 444 stream?
For all intents and purposes, RAW data, before de-bayering, is actually a monochrome image. Color subsampling a monochrome image doesn't even make any sense.
Redraw does store the raw data. It compresses it, so it's not truly "raw" anymore, but it's a compressed version of raw data, which is indeed a monochrome image. It needs to be de-bayered in order to become a color image.
And during that debayer process, the resolved luminance information does decrease (in Red's case, by a factor of about 20%). So you get about 3.2k worth of detail. But the color res doesn't decrease, so technically you could argue that the resulting image is slightly higher than 4:2:0 color sampling, but nowhere near 4:2:2. I think Graeme put it as 3.2:2:0 at one point, or something similar to that.
The differentiating factor here is like Shao said -- the codec isn't doing any color subsampling at all, it's just storing the raw data (in a compressed format). If it was a three-chip system, that codec could indeed be storing 4:4:4 worth of data. But the nature of the single-chip system is what's limiting it to no higher than 4:2:0 of actual image data.