Tom Marshall
Actor!!!!!!
I'm down for helping out with some 3d stuff w/ Maya. If anyone needs anything, let me know...
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Gnomonology has a great video tutorial for this. It's called "Bullets, Dust Hits, And Debris." Basically, the approach that they use is to set up a few different dynamics sequences, render them out, and then use them as sprites for the main animation you're doing. When you have a collision, a new emitter is created, which basically plays back one of the pre-rendered animations from before (as a sprite). You would create a handful of pre-rendered animations, say, 5 or so so that you have enough variety in your scene so that it's more realistic.