3D tracked handheld clip

WOW. I am a huge Robotech fan from my childhood. Harmony Gold are so brilliant. I like your desktop invid shock trooper.

The Invid in the third generation had to be the coolest enemies ever, until the Simul-Agents Corg and Sera were cloned. The cycles rocked so hard.

I wish someone would pick up Robotech as a major production movie series...It's all RIGHT THERE for the picking! It would very much be on the scale of LOTR.

Please check out www.zliceproductions.com to inquire about CG work.
 
Thanks guys. My more ambituous idea is to do a short action sequence with real footage for background/sets with tracked in animation. Here are my "actors". http://www.controlcage.com/files/3D/3d.htm

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Haha hecka reminds me of small soldiers... That's awesome. Let me know if you need any voiceover characters, I do excellent work:) You could mail me a rough rough cut of your movie with dialogue and I can record it for you!!! Also how well do you do with actual skintone textures? Do you think you could do a monster well?
 
looks good mike..but the reflection on the edge of the table gets cut off towards the end.

Nice composite btw..lets see more.. ;)
 
Absolutely astounding. It took me a while to figure out the toy doesn't physically exist!

So, why are we paying Industrial Light and Magic millions for this kind of thing, when Lightwave and a DVX (and a really talented FX artist) can do it just as good?

Congratulations!
 
The gap is certainly getting narrower between home operations and professional visual effects. I know because I've been working through it, so I'm one of the "film guys." Not at ILM, but close by at least.

Nice job on the render there, for sure. As far as tracking is concerned, Boujou definitely has gotten a lot better over the past few years. It's pretty good for tracking consistently lit shots (ones with not a lot of interactive light changes or motion blur) but they added manual target tracking in case the auto tracks fail on ya. For things that have clean plates or for helicopter shots especially, there is no other really ultra-quick solution. We use it all the time in the industry, and it saves our asses again and again. It actually works better when there is more depth information to deal with, so the fact that your camera moves and has so much parallax probably helped Boujou quite a bit.

As far as "scaring the film guys" is concerned, yes and no. I think the big hollywood cats like to make these ridiculous vfx movies (that I work on and live off of) just to make the production level unreachable by people with the current breed of digital camcorders. It makes me sick how much they are still like "if it's not 35, it's crap." What a joke. Just look at what is being produced with the dvx and a few pieces of commercial software. Who KNOWS what the next few years will bring? People like R. Rodriguez are really inspiring that they are in control from beginning to end of production. Of course, this can be good and bad, for certain. :-)

At the same time, there's something to be said for assembling large groups of talented visual effects artists- It's always important to a production. If you want to integrate vfx into 500 shots of your production, it's going to take a lot of time, and if you want it to look good, you are going to need some talented people. Of course if you're doing a short and you want to add in a cg character in to live action (and you're good enough), you should be damn well able to do it yourself if you want to. This whole snob culture within the entertainment industry that says people can't make real hollywood caliber productions out of their living rooms are sorely mistaken, and getting more and more wrong every day. This coming from someone who works for those kinds of people every day.

The DVX lives on. Great job, Michael.
 
I think were going to see more and more smaller films/tv shows having a level of effects that were unheard of for their budgets. At Andromeda we did 900+ shots during the 5th season with a team (including coordiantor, on set supervisor, and general vfx supervisor) of 12. Since we were hired directly by the production company it was a huge cost savings to them, as they didnt have another studois overhead and profit to pay for.

Mike
 
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