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So this is potentially the thing that caused the devastation phoning into the studio - signalled by showing only the aftermath of it's call just like we only ever see the aftermath of destruction and not how or why it happened. Its a sign that something in this world has heard his broadcast and is responding to it. He doesnt know at this point if it's someone, or something.
The thing invades his studio, he goes missing, and again becomes a victim to the 'aftermath' shots of earlier. He joins the same fate, it comes full circle and he joins the pattern. Finally the record left scratching on the deck is noticed by the woman in the past and this sound continues to scratch over and over, indicating this worlds imminent destruction. It's all about to kick off. The way I see it there is no communication from the past to the present; his show is going out into the past, but he never realises that this potential warning is reaching them and neither do the audience until the final moments.
I think I've overkilled my explanation now! I don't think directors should be ever be allowed to talk about their work. ;-)
I actually turned the directors commentary off on Donnie Darko because I loved the film and the more he told me what stuff meant the more I wish I'd have not heard it... I should take heed.
well the abandoned shots were not that hard. Essentially I got up earlier than I would like, to go back to the same places and film them empty on a sunday morning. CC'd them, and exported reference stills to work on. Mark and I (mainly mark) did photoshop work on the images with 3d models but mainly stock photography to make them ruined, smashed windows, cars, rubble etc. you just have to look hard to get elements from the same angle or something that can be cheated to look right. Then throw those elements over the top of the plate footage in AE and mask the moving elements (such as the newspaper blowing) back over the top. The motorway is never empty so this was just patched together from several stills when there were maybe only 10 cars on the road and cloned out.
Notice all of those shots were locked down which really just makes it a retouch job on a still image and nothing super complicated. It prob looks more complex than it was.
The most technically interesting shot was pulling away from the building. It was shot in the car park just on a lower level and I replaced the floor with a 2D building side and a 3D banner. I kept the shots pretty simple due to our time limit. So that shot could be solved with a basic 2D track as it pulls directly back with no perspective change. I'd love to try something more ambitious with 3D tracking for the next short but time seems to run out.
You are a masterful filmmaker. I was blown away. I didn't know soft jazz could be so creepy!
:beer: