Thanks Kegan.
Additional small blurb here about the style:
It may be weird to read this, but this is exactly what I wanted for this feature. Like, if I had the ability to scan my brain and hand over an image to someone, this is what they would've created. The flames are actual flame composites, but the overall style and way they're composited isn't photorealistic. When I described what I was looking for, there were a few very key points:
1. Flames should somewhat mold to fingers, hand, wrist.
2. Particles should be present to fill out the world. Even dripping flame.
3. Not looking for photorealistic. It needs to fit with the content.
It needed to look great, but in the way that Scott Pilgrims VFX looked great for that movie and what it was. I'm trying to create something that feels like it's own universe, and this is a huge factor in bringing it to life in a different fashion. I know (at least right now) that people can't shoot fire from their hands. I'm sure most of the audience knows this, too. Comic books aren't generally drawn photorealistic, which actually means you need to invest in the people experiencing that world, then you believe what you see in some weird way.
Not sure if that makes sense, but applying that to what I'm doing, I arrived at this style. Later, when the trailer is released, and you see the poppy, colorful costumes, locations and what's going on, it should make complete sense.
Basically, I wanted to keep it in line with the world from the get-go when thinking about everything, and that actually probably will help on the VFX side.
Additional small blurb here about the style:
It may be weird to read this, but this is exactly what I wanted for this feature. Like, if I had the ability to scan my brain and hand over an image to someone, this is what they would've created. The flames are actual flame composites, but the overall style and way they're composited isn't photorealistic. When I described what I was looking for, there were a few very key points:
1. Flames should somewhat mold to fingers, hand, wrist.
2. Particles should be present to fill out the world. Even dripping flame.
3. Not looking for photorealistic. It needs to fit with the content.
It needed to look great, but in the way that Scott Pilgrims VFX looked great for that movie and what it was. I'm trying to create something that feels like it's own universe, and this is a huge factor in bringing it to life in a different fashion. I know (at least right now) that people can't shoot fire from their hands. I'm sure most of the audience knows this, too. Comic books aren't generally drawn photorealistic, which actually means you need to invest in the people experiencing that world, then you believe what you see in some weird way.
Not sure if that makes sense, but applying that to what I'm doing, I arrived at this style. Later, when the trailer is released, and you see the poppy, colorful costumes, locations and what's going on, it should make complete sense.
Basically, I wanted to keep it in line with the world from the get-go when thinking about everything, and that actually probably will help on the VFX side.