Cause they don´t focus properly.
I don't think it's that.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Cause they don´t focus properly.
Have you ever tried to make a 3D model of a human behave and move like a believable human by hand Rodney?
Compared to this, the task of tying a 3D model (human or navi or whatever) to motion capture data is pretty straight forward and simple. Once the model is rigged you just throw the data at it.
Heck it´s almost automatic. Check it out: http://www.xsens.com/en/general/mvn
Frank
Ah... but it was mentioned almost immediately.
http://www.dvxuser.com/V6/showpost.php?p=1858188&postcount=3
I suppose thats one way to devalue all the work that went into the animation... :thumbdown:
At this point I think it's the lighting more than anything. The lighting and texture of the image in this guy's work is what sells it the most. Also, as others have mentioned, flat mechanical shapes are about the easiest thing for CGI to do well. James Cameron said in an interview that the lighting of the CGI to him was the most challenging aspect and I don't think they cracked it. They still went with the tendency of CGI artists to render everything too cleanly. People compare this to District 9 but that's not entirely fair because there you had CGI in real environments, so they had to match the CGI lighting to the rougher textures and imperfections of the captured footage. Avatar was often 100 percent CGI so they had no reference. On top of that, you had an alien planet with different natural light sources than what you would find on earth. Still, they could have been a little bolder about introducing imperfections into the lighting and film characteristics to give it a more realistic feel.
But you are realizing that the NaVi are NOT animated right?
There is no animator doing the moves (except the tail) or face expressions - they just copy-paste the capture data performed by real life actors on the 3D characters. It´s a mathematical process or workflow, not animation like in Toy Story.
Frank
they just copy-paste the capture data performed by real life actors on the 3D characters.k