starcentral
Veteran
Mitch's exaltation is excellent because again, one size does not fit all. Which curve "appears" better depends on the scene, and then depends where it will go in post.
Overall, it's true slog3 has less bits than slog2 does... but that is in an extreme case with a full 14 stop dynamic range scene. Maybe you shoot those, maybe you don't.
Slog3 however because it has more data at the lower end means theoretically if in post you were to do a big Exposure adjustment it would probably fair out better than slog2 would.
But again, do you go into a shoot saying "Hm I'm really gonna screw up this Exposure so is better shoot in slog3". Probably not.
I have personally moved to slog3 because of sgamut3.cine and that's way easier to grade for both me and any clients I have footage over to who are use to cineon based workflows....
Overall, it's true slog3 has less bits than slog2 does... but that is in an extreme case with a full 14 stop dynamic range scene. Maybe you shoot those, maybe you don't.
Slog3 however because it has more data at the lower end means theoretically if in post you were to do a big Exposure adjustment it would probably fair out better than slog2 would.
But again, do you go into a shoot saying "Hm I'm really gonna screw up this Exposure so is better shoot in slog3". Probably not.
I have personally moved to slog3 because of sgamut3.cine and that's way easier to grade for both me and any clients I have footage over to who are use to cineon based workflows....