EL_STUPIDO
Active member
hey all,
wow this cam thread gets more interesting every day. That still... I want to part with large sums of someone elses money that's for sure.
I have this great book on the history and technique of special FX which has a math equation in it to help you work out the frame rate to shoot a scale model. Most of the pros will know what I mean but for people stupid like me briefly: you shoot a scale model of a car at 24 fps and when you play it back it looks like a toy car. Shoot it at a higher frame rate and play the slo mo version of that back and suddenly the toy car has the right sort of gravity behind it. There's more to it than that of course but I want to be brief.
The equation is:
[Square Root of (D/d)] x 24 = FPS
where D = dimensions of full-scale object (in feet) & d = dimensions of model object (in feet). FPS = correct speed for filming.
The example the book uses is:
[Sqaure Root of (30/3)] x 24 = 76 FPS approx).
A truck 30 ft in length is represented by a model truck 3ft in length (1:10 scale minuture) needs to be shot at 76 fps to achieve the right Gravity.
So.... I am no good at maths at all. If the Red can shoot 120 FPS (max at 2k ] what scale minuture ratio would you build???
[square root of (D/d)] x 24 = 120 FPS
and what ratio would you have to build for 60 FPS
[square root of (D/d)] x 24 = 60 FPS
thanks for everyone's help. I really sucked at maths but I know someone will rise to the challenge.
El Stupido
wow this cam thread gets more interesting every day. That still... I want to part with large sums of someone elses money that's for sure.
I have this great book on the history and technique of special FX which has a math equation in it to help you work out the frame rate to shoot a scale model. Most of the pros will know what I mean but for people stupid like me briefly: you shoot a scale model of a car at 24 fps and when you play it back it looks like a toy car. Shoot it at a higher frame rate and play the slo mo version of that back and suddenly the toy car has the right sort of gravity behind it. There's more to it than that of course but I want to be brief.
The equation is:
[Square Root of (D/d)] x 24 = FPS
where D = dimensions of full-scale object (in feet) & d = dimensions of model object (in feet). FPS = correct speed for filming.
The example the book uses is:
[Sqaure Root of (30/3)] x 24 = 76 FPS approx).
A truck 30 ft in length is represented by a model truck 3ft in length (1:10 scale minuture) needs to be shot at 76 fps to achieve the right Gravity.
So.... I am no good at maths at all. If the Red can shoot 120 FPS (max at 2k ] what scale minuture ratio would you build???
[square root of (D/d)] x 24 = 120 FPS
and what ratio would you have to build for 60 FPS
[square root of (D/d)] x 24 = 60 FPS
thanks for everyone's help. I really sucked at maths but I know someone will rise to the challenge.
El Stupido