FS7: Resolve Examples

Very nice, but why adding film grain? Is a bit like adding craquelé to a modern painting. Or do clients want it?

My list of 'reproduced flaws' grows:
- bokeh (shallow depth of field is a lens flaw).
- grain ( used to be a problem with fast (1600 ASA) films).
- reproducing old film stock with LUTs
- 24 frames per second for film-look

It seems difficult to say goodbye to the old chemical celluloid. :)

No deliberate choice is a flaw. It might be a bad choice, depending on your taste but not a flaw.
 
I don't consider Bokeh to be a lens flaw. I consider it to be a powerful tool for directing audience attention. A lot can be done with a pull focus shot. It's a form of 'reveal' shot.
 
Very nice, but why adding film grain? Is a bit like adding craquelé to a modern painting. Or do clients want it?

My list of 'reproduced flaws' grows:
- bokeh (shallow depth of field is a lens flaw).
- grain ( used to be a problem with fast (1600 ASA) films).
- reproducing old film stock with LUTs
- 24 frames per second for film-look

It seems difficult to say goodbye to the old chemical celluloid. :)

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Hi this whole threat started with a little joke and now I see myself defending this opinion :)


Of course grain isn't a real flaw , you are right and I mostly like the results.
But all these effects started as flaws. I still know films being tested as very good because they had almost no grain, which supposed to be good.
And 24 fps was supposed the minimum frame rate for film so no meter of film was wasted.
I am waiting for the 'add noise' plugin.


I do not mean these effect are bad or ugly. Only the fact that we turned 'technical or economical shortcomings' into things that can be reproduced wonders me sometimes.
 
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I mostly like the results.

I actually made that little clip to show to clients.

To show the range of options available to them from recording Slog and doing the colour in post and also to show a little of the process.

To me it is not about if I like it it is about if they (the client) might like it :)

S
 
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With node you can grade it too, color, gamma, saturation, etc.. not sure you can do that on a track. Never tired.

I know lots of colorists who prefer grain plugins but I don't mind the scans.

Lots of ways to go about it that's for sure.
 
I have a scan.

Yep you can grade that - and actually that is a bit of a trick, say you have a shot with a full white sky you can darken and colour the grain track (actually blade it up and do it clip by clip if required) so that instead of 255-255-255 (RGB) you can make the highest portion of the image maybe 250-245-230 aka grainy light yellow -instead of searing white.

S
 
Course it can - shoot with dusty nikkors add grain, pump the red sat, add a yellow matte add blue to the shadows pull a secondary burn on the sky

This is exactly what these cams can look like :)

I was actually thinking of getting some of my shots and grading to match some movie stills, that is the project for the next grading vid..

S
 
Film grain needs to be animated. It's ever-changing in a random noise fashion. A single frame of film grain overlaid on a video isn't convincing. How to generate the random motion is the trick. Or maybe I missed a small step in the process?
 
Oh, those are video clips, not still images then. How long are the clips? Are they long enough that you don't notice looping?
 
I can't imagine anyone is going to see film grain looping after even 6-7 seconds of it, but if you are using film scans with scratches, dust, specks, etc.. then for sure it will become noticeable on short scan loops.
 
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