My Cinema 4d stuff :)

The foreground smoke is too, well, the scale seems too small for being that close to the camera. http://www.detonationfilms.com/ has a free file called SmokeWisps or something that may look okay. Just looks too spotty at the moment. (Sorry about the constant posts, I live here, haha.)
 
Hey don't worry i love the posts and jeez this is my 2nd home while im producing these scenes! Its keeping me sane!

Well the smoke ive got is HD (i scaled it down from 1080 to 720 for the film) however, i can scale it up to correct the dimensions as it were)

Oh whats in store for me next!
 
Now this is surprisingly tricky for my noobish brain as this interior in theory should be simple - its a medium sized room, all it needs is a table and some props.

But im struggling (even with some free 3d models to add as props etc) to get this scene right.

Definately im stuck with the lighting - im thinking of going for an atmospheric low key light, produced from the fireplace.

Erm but any suggestions on the parameters for lights that can produce a decent /random variable flickering fireplace!

roomlx4.jpg


I'm still working on this scene to add more details based on one of the rooms (that would have existed within the castle i feature earlier in the thread.)

//edit i trully have created the most boring ceiling known to mankind - thats getting er reinvented lol
 
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The second indoor scene is effin great! What a difference good interior lighting makes. Wow.

Here's a small thing that struck me: Try adding something to the outside window, stars, a sliver of the moon, mountainside, anything really that will establish what is going on outside. I think that will backup and give some credence to why the interior looks the way it does. You could also maybe add a few candles set up on the table or oil lamps with those brass reflection thingys on the walls. I think that would give new points of light for added variation, and also allow you to place them where you want them for the best mix of lit and unlit portions of the room.

Throw in some additional knick-knacks and other odds and ends (the shield and weapons are an awesome addition!) and you are stylin! (Maybe a rug on the floor in front of the fireplace?)

Great work.
 
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For flickering light you can render a pass without the fireplace light. Then a pass with just the fireplace lighting. In Shake or fusion or AE or whatever just animate the merge on and off (in fusion select the merge, right click, modify with shake)
 
Hey thanks there Sks, it seems obvious but i didnt think of simply key framing the lights magnitutde as well etc - doh.

Or your suggestion sks haha brilliant! Also... what a difference displacement maps make - yep in my room i modelled each brick!!! hahahahhaha

*falls on knees sobbing* whaa

*ahem*

Anyway, heres an update pic, i will post it again with actors green screen - included in the scene.

For now however im onto yet another CG interior this time for a ship no less!

roomlo3.jpg


Hey Matt thanks for the kind words, im still learning obviously and your right lighting can make a huge difference, and learning the bumps, and displacements etc too for materials. I know some C4d users might be laughing at that but coming into c4d (from simply texturing at a fairly average level in photoshop) means that so much perhaps taken as a given is utterly alien and new to me lol.

I am exciting myself a bit with the possibilities C4d has to offer though, as i would love to utilise these effects for historical drama's, fantasy etc for actual movies made after this documentary.
 
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Hey lawrie that room looks quite nice!

Here is something you can do in C4D. You can make a xpresso tag on the light then attach a noise operator to the intensity. The noise will make the light flicker.

I'm still trying to get the hang of xpresso it seems very cool.

I attached a simple setup for example. Hope it helps.
 

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Oh my goodness thanks so much mate i really appreciate that - that helps loads ;)

Pls mind you dudes, if theres anything i can help with to pm me etc, i appreciate again all this help.
 
harjh4.jpg


It's not much atm, but ive got a great low res model of a Schooner, unfortunately its the only ship that represents something suitable for the era im representing (im happy and grateful enough that the owner allows this ship to be downloaded full stop.)

But as im using it for some close ups on deck, im going to remodel areas of the ship, add details and so on, so basically what im hoping to do is get her spruced up for the high seas. There i will be cutting together a scene that takes place on teh ship using actors from green screen also - added to the 3d scene :)

The pic shows what we've got so far (nothing much!) with some mild texturing :)
 
The endless updates continue.

The ship is more or less done, quite a few bumps and displacements there as ive got some close ups to do with dudes on the deck. The sails are clothified (flags too etc)

scoonyb8.jpg


Like all the CG i wonder what the heck it looks like once its graded - it really comes to life for me then, but can't do that with this till i get some sea and characters for the deck!
 
shipay1.jpg


Im spamming I know I know lol

So i was wondering guys ive got Sea Reloaded plugin for Cinema 4d, and its delightfully confusing tuts on the site make the mysteries of the davinco code seem simple by comparison - anyone know where there are decent scene files and or other sea plugins one would recommend for C4d? I am wondering if its possible to have water particles interact with the ship for as presently the water just does its own thing with the ship on top.

To further add to my hilarity (and my nuisance questions) my clothified sails refuse to move - they are locked into position! My god how does one move them - do you have to make them into another object type or? Aieee lol Aieeeee

Yeah you guys helping me out (thank you) will def get free copies! Kisses! And all kinds of perverse pleasures!
 
Hello lawrie your ship and ocean are coming along nicely! I to have the add the sea plugin but honestly I only used it once so I can't help you much there sadly :(. Although I believe their is some kind of swim tag option thing that will let your boat 'swim' on the ocean.

As for the cloth problem it sounds like you need to set up a belt tag. Did you do that?
 
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