My Cinema 4d stuff :)

lawriejaffa

Veteran
Hey there,

Well im a total noob and ive got Cinema 4d and im DESPERATE to learn as fast as i can. Im working on a job where I am going to -recreate how my home village looked hundreds of years ago (from 600 AD to the 1950s...)

Fun...

This is a street called 'Weavers Row' (only one house now stands) circa 1870s.

Anyway i am new to Cinema 4d, and I will be posting pics and progress reports in here and (of course secretly i hope folks er with bigger brains than me can comment and give ideas on how to improve stuff!)

weaversrowzd7.jpg


Its closing time for the workers of Normand Mill, home they go, i intend to add further objects in the screen, and smoke from the stacks etc. And yep they did march out in big groups! After all its Scotland!
 
Replicating things won´t do the trick.

The houses are all the same - get some variety.
Also nature isn´t straight. Get more organic (bumps in the street, aslant roofs and thelike)
Bring some life in those workers - they look all the same.
Change size, texture, pose... they look like a clone army now.

Otherwise nice mood, light and colors. Love that Dutch Painters look.

Hang on, you got some real talent.

Frank
 
Hey there Postmaster cheers for comments!

Yep I'm gonna have to do a bit more on the workers! Vary the colour a bit though ironically enough they almost to a tee seemed to dress in basically sack suits, and cap! lol But definately more varied shading, poses etc.

The houses are precisely like that (i mean i can make them look even more organic eh!) but model for model all the buildings and stuff in this thread, are just replicating the photos. Im not 'creating' the architecture of the scenes in my head etc.

Yeah i think that duch painty look really kinda works (i mean im still experimenting wtih grading etc) but id love to stick with that kinda look.

So really appreciate comments, and ill try and see if i can push things further, any tips for finding simple models (im using poser4 low poly models for these background guys)
 
Can we see a mesh? I love the look of it. How much was PS'd? Or did you project images onto the models? The artistic style is terriffc.

Exapnd on what Postmaster said and bring out the little nuances and you'll be on your way.
 
01hm0.jpg


Hey there ill post my mesh (get ready to laugh guys *ahem* - no PS, just magic bullet - yep its the style im going for!

I was having some trouble when i made a polygon and then stuck a avi green screen clip of smoke (its for the stacks) however much i key'd (black or green background) the square of the polygone while mostly transparent still held a tinge? Why oh why hehe!
 
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Your probably getting the tinge due to the blurring of the alpha at its edges.
In C4D, in the materials Alpha channel, try toggling the 'Invert', 'Soft', 'Image Alpha' and 'Premultiplied' check boxes. One of the combinations should fix it.

If not, then once you avi is loaded, click on the thumbnail image in the materials alpha channel to open the properties. In there you can try adjusting the black and white points.

// If that does not work can you post a picture of the problem?

//oh, don't worry about the mesh then. I was just wondering.
 
Hey there Raptor thanx for any help man :) !

Here is a crude combo of 2 pics! The mesh which you can all laugh at now for its simplicity hehe and in the corner the prob im talking about.

The little muddy thing in the middle is fine, but if you can see faintly around it - a grey tinge (in the shape of the polygon ive attached the avi vid too.)

noobda4.jpg


I was playing with the screen colour, and delta colour and other options, but no matter what i do i get the faint grey of the almost opaque / polygon that ive attached the key/video too.
 
The mesh looks good. Always wise to keep the poly count as low as possible so that looks good.

To remove the gray haze on the polygon, try turning up the Black Point a bit in the alpha channel-Shaders properties. That should clip it out.

Also, make sure your specular channel is unchecked. Dont want to get any glares.

Mat.jpg
 
*falls on knees*

Whaaaaa.... its weird and terrifying, for some reason whatever i change in the materials options, the alpha channel, or the options above lol, im still getting the exact same tone of semi-opaque grey! I didnt have this issue when importing vids exported from cinema 4d, but no love from these vids im importing (that are pre-keyed *.movs.) I have converted them into avi's etc but to no avail - any idea Raptor ol' boy :(
 
Is the material in the color channel or luminance? Try the luminance.

If that doesn't work, can you upload one of the avi's or sequence in a zip somewhere, like FreeDrive.com?

And I'll have a play with it here and let you know.

//maybe also it's your lights affecting them. You can check that by selecting each light in your scene and in the 'Scene' tab, make sure the mode = Exclude, then drag your avi poly/plane object into the list.
That way that light wont affect your avi object.

But I think I'm going to need to look at the avi if nothing mentioned is working.
 
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Cheers mate pm'd you, tried the luminance, - no luck, will try the lights :) - yep excluded the lights still no luck! Is it cursed my good man? Aieee
 
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Well issue was resolved crudely by extending the environment size, though this probably affected how GI rays were bouncing off my polygon and surely isnt the 'right' solution! (Trial and error!) Special thanks to Raptor who really took time to help me out :) :)
 
Hey there guys, here is the scene with smoke, ive also added misfire grain to the scene.

Although its quite obviously CG, im wanting it to look 'rough' as it will intercut with other scenes of life from the 1800s (from the old town this film is recreating the appearance of.)

I will post a vimeo clip of the 5 sec shot (it is a brief cutaway during a montage of industry scenes.)

Heres a pic for now!

fact.jpg
 
Hope im not spamming here! Just posting wip stuff on the subsequent FX shots ill be doing for this doc.

I mean all fairly basic, - heres a pic wip on the castle, no bumps, shading fancy stuff going on yet. (Er when i learn fancy stuff ill let you know!)

ravens.jpg
 
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