My Cinema 4d stuff :)

Castle.jpg


Er im thinking if i copy patches of my 'land' then i can make a seperate land layer that i can put some 'hair' on ie. grass? As for the blue i intend to make that animated sea. Erm sky isnt final choice obviously, will ad some flying penants on the castle too (so get to try out the cloth parameters) gulp!

Updated Pic - now added grass (using fur from the hair module)
 
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Hey there bud, you got any good suggestions for animated sea? Theres a dreamscape plugin (oh thats for 3d max) hrmph? The photo of this castle on the other page, (its a ruin now not like the pic here) i used to play in when i was a kid!

The castle isnt huge, but it was a late design 'anti-artillery' type fortress built on the coast. After pages and pages of pics i'll be amazed if anyone can guess where my docu is set!
 
If you are looking for plugin seas "Add the Sea" is great by Motion Gimmick and of course Real Flow. You can probably create a calm ocean with some deformers and animated noise depending on what you want.
 
Hey Lawrie. You seem to have a knack for texturing. Something I still struggle with.
How are you doing that? Projection mapping? Or are you unwrapping the UV's and using PS cause that's always a pain I find.

Looks good though. Keep it up. :thumbup:
 
Ravenscraig.jpg


There you go Rapt, this is what it looks like now, the finished shot just features a 6 sec very slight track, with slight pan.

Yep Raptor, well i did textures and stuff waaaay before modelling, ive only just started trying to model (the street is the first, castle the 2nd) and im a very uncomfortable 3d modeller! lol

Texturing im entirely using bodypaint its like painting little er miniatures (that i used to do in my um nerdy wargaming hobby haha!) Just to add that yep thats with projection mapping.
 
Ahhh, I knew it haha. So you have some background in 3D then? Once I saw the character animation I knew something was up. Well in that case you'll adopt C4D in no time by the looks of it.

I'm not too fussy on the fur grass though. I find hair is the same thing but allows many more options and does tend, I think, to look better. You can even use textures for the grass and get a little more variation in the look. But, whatever your comfortable with.

I'm impressed with your artistic sense and texturing ability if anything so far. Yeah, keep it up.
 
Well to be honest my background in 3d was just in texturing - i used to ages ago, help out with a mod team for an old pc game called Operation Flashpoint - so id just make textures on demand haha.

Yeah i hope to learn Cinema 4d 'soon' likes, its the 3d modelling im left 'agape' with awe at what other folk can do, and especially all the clever techniques that triple has shown in his thread!

Next is the next one - a major ruined church!

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Oh just to add regarding character animation - those are poser 4 anims, im using interposer to import their animations. Though ive played with anims before in cinema 4d (but no where near rigging things aieee but id love to learn that for 3d monsters and stuff)
 
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serf.jpg


So this is the next model, of a totally ruined church. Er as you can tell its a very simple model (its not finished yet of course) but it will overall be low poly! :(
 
The church model looks like it should be a lot fun.

As Raptor said your textures are very nice!

Thanks for the compliment as well :).
 
Nice texturing. Something looks a little weird though with the structure on the right along the floor line. The door looks pushed in. Not sure what's going on there.
Did you accidentlaly move a few points maybe? The untextured model looked fine structure wise so that's odd.
 
Hmm yeah your right doh! What the heck did i do to my door lol! Time to get that fixed! Oh the floor line is just a landscape model (terrain) ill be texturing a bit etc
 
Hey there Triple well mate im glad to help in any way i can lol cos i just know id love to pester you with questions haha!

Basically, all i do is, i put each object through the paint wizard seperately, then i load in textures from the open texture menu, and use the clone brush to paint each material obejct, sometimes i might copy and paste blocks from the texture (using transform) to copy and paste in windows etc.) Finally I go through it all with the brightness and darkness tool, and the saturation sponge, painting in little details.

Oh er i bet this is obvious eh? I mean you meant paint projection eh? If your using bodypaint then you def want to use projection (it harmonises the brushes properties across your model regardless of differing UV's etc) :)
 
Oh lol I thought before you were using "camera projection" for texturing :).

Projection Painting yeah its pretty great I've used it some. Sorry for the confusion. Nice work anyways!
 
church.jpg


Righto so this is where we're at with this...

Next will be...

361824431_044401dbac.jpg


This tower was rebuilt in the 1690s after a drunk solider accidentally lit a pile of gunpowder being stored in it, so that features in the doc. So the building (as it looked then - more or less as it does there) and appropriate adjoining buildings will be featured for that er scene... joy oh joy
 
Lawriejaffa thats pretty good,

only crit would be to watch the size of the grass, the scale looks a little off to my eyes,

Anhar
 
Yeah Anhar cheers mate and thats a nice portrait btw far less terrifying than mine! Yep i'll make the grass shorter, it looks a bit like crops atm lol. Funnily enough the proportions of the building are bizarre too in making parts look larger than they are. Primarily the sizes of the doors are so small - its another point entirely but the round entrance makes the building look so much bigger lol.
 
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