Magic Bullet Grinder

Not a big fan of MB Grinder . you can try just leaving the footage in XDCAM format, and cutting it into a ProRes timeline. Final Cut will play it back in real time, but when you render for export, it'll render to ProRes. That way you don't have to convert everything, only the frames you need.
 
I transcode all to ProRes HQ into a temp folder using ClipWrap (quite fast actually). Then preview the clips and put only trimmed clips into my project. This way I only store/archive the original AVCHD structure and the used clips (in ProRes HQ) . The temp folder gets discarded at some point because I can easily re-create everything form the original MTS files.
 
Not a big fan of MB Grinder . you can try just leaving the footage in XDCAM format, and cutting it into a ProRes timeline. Final Cut will play it back in real time, but when you render for export, it'll render to ProRes. That way you don't have to convert everything, only the frames you need.

They're not in XDCAM. They are AVCHD .mts files, which FCP will not edit natively. You have to transcode to ProRes to edit in FCP.
 
don't forget ClipWrap 2.0.

I transcode all to ProRes HQ into a temp folder using ClipWrap (quite fast actually). Then preview the clips and put only trimmed clips into my project. This way I only store/archive the original AVCHD structure and the used clips (in ProRes HQ) . The temp folder gets discarded at some point because I can easily re-create everything form the original MTS files.

Does ClipWrap utilize a different core for each transcode like Magic Bullet Grinder?
 
>Does ClipWrap utilize a different core for each transcode like Magic Bullet Grinder?

Don't think so but the transcode is quite fast compared to other tools.
 
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