HPX250: Kinda Funny. Thought going to solid state media was going to save me time inputing

The way to get highspeed transfers on a Mac is to use a Mac Pro desktop and a PCD35 PCI card reader.

If you were to go to a Windows system you have many options for high speed transfer, including USB 3 and the PCD35 as well as a cheap direct slot reader.

Very nice specs, however I need to have more clients before I can go that route (or should I say more revenue first). I am using a Mac Pro 8 Core, I just upgraded the RAM to 32GB. Now that I know what I can do to have faster transfer speeds I can save my pennies, so I will be happy with what I have for now.

Regards
 
A native (proprietary?) codec is not a requirement for render-free editing. The fact that FCP still needs to render in many cases when adjusting filters just to preview the result shows that transcoding and rewrapping is not a solution. Edius doesn't transcode or rewrap anything and in most cases happily edits and previews multiformat projects in realtime.

What you have said about render-free editing is correct, but I think the point J Davis made was not so much about render-free editing, but render-free exporting. In FPC7 (I know nothing of FCPX) if your timeline is rendered, FCP does not re-encode those sections upon export. So if you have a fully rendered timeline, export time is extremely fast as it's simply concatenating the render files for you. An hour-long sequence can take just minutes to export. In Premiere Pro, I'm pretty sure this is not the case - everything gets re-encoded on export no matter what the source format/codec was.

There are massive advantages to both approaches. My preference swings toward Premiere these days, but the majority of what I'm doing at the moment is short-form. I can definitely understand J's frustrations in the context of long form.
 
In Premiere Pro, I'm pretty sure this is not the case - everything gets re-encoded on export no matter what the source format/codec was.
.

I didnt relaize that, so is there an upside from FCP to Premire for exporting then? Rendering once in FCP is not so bad, except it cant use 64 bit only 32 so my processors just sit. I have not used Premire for years and I was planning on getting it to save some time. However this is one fact I didnt know.
 
Check out the just-announced CS6 with Media Encoder on steroids. Of course, you'll need some massive iron to get all the benefits!
 
I had never heard of this software. I just looked at it, too bad its only PC.

S

http://eshop.macsales.com/item/Other World Computing/MEQX2KIT0GB/

I've install Bootcamp on several Macs for clients. Then, I install the demo of GrassValley Edius, and when they see how fast Edius is, they end up editing quite a bit of their work on Edius. You can even put a GrassValley card on the Intel PCI bus. I have both PC's and one Mac, but it's a whole lost easier to uipgrade the PC hardware. So load up Bootcamp and download the demo of Edius. Also, they have added new 3D capibilities to their software.
 
... Its good in a short form project but Premiere really sucks as a long form editor.

There's a price to pay for being able to stick anything on the timeline. Every time you need to export, premiere has to re-render the entire timeline.

That ain't right Davis.

1. I´m working with all sorts of program length - from 30sec commercials to 2 hr features. Doesn´t make any difference (besides opening the project takes a bit longer, but that´s the case with every NLE out there).

2. Scenario A: You have - let´s say - DNnHD Material on the timeline and export it to the same codec, there is no rendering going on, just writing to your HD.

Scenario B: You export it to - let´s say - H264, there is no rendering going on, just encoding and writing tio th HD.

Scenario C: You have titles, logos, color correction, transition and effects, usually you don´t need to render previews, Premiere (and Mercury) handles all that in realtime. When you export it, it get´s rendered (of course), but that´s not much longer than just playing the programm (plus encoding and writing to the HD)

Frank
 
Coming this year...FCP X will be able to read MXF files directly without the need to convert to QuickTime. The same can be said for RED camera support whose files will be able to be edited natively.
 
With FCPx you can edit AVCHD directly without transcoding like PP5.5. I discovered this after always transcoding to ProRes. I have PP5.5 too but prefer FCPx as it's just a nicer interface. As someone said here, not sure you can drag and drop AVC intra files yet. The interface and tagging in FCPx is amazing, light years ahead of Premier Pro but some supposed pro features are still missing. For my needs it suits me fine and for $299 it's a steal. Use what works best for you, I'm sure PP6 will be nice but there interface still looks like a dogs breakfast from what I've seen.

As for me, my next big camera will write directly to ProRes of some editable format, I'm done with transcoding which you HAVE to do in Premier Pro 5.5 / FCPx too if you are doing anything but a simple edit. You think the big boys are editing a full lengthy movie in native AVCHD, no way, they go with an editable codec I'm sure so at some stage you gotta transcode, period!
 
Besides FCP7 (and dabbling a bit with FCPX) I've also been running the Edius3D beta on my Mac for a while and I have to say I'm really very impressed with it. I've been editing mostly stereo 3D at 1080p and on my 3GHz quad-core iMac I can get real-time playback on the timeline. Not quite possible if I start throwing lots of filters and stuff at it but my big limitation is actually disc bandwidth - this is on an iMac with Firewire800 to external drives. On a big fat Mac Pro with full-speed disc access, or a Thunderbolt-equipped iMac, it would really rip.

As I posted before, Mac users can run Edius/Edius3D very easily using Parallels 7 and a copy of Win 7, total cost about $250 and a few hours installation. Parallels even let's you make a Windows-window look like a Mac-window too if you're fussy about that sort of thing :) No need for bootcamp, I can run everything from an OSX environment with Edius just another app in a Mac window.

Beware letting the cuckoo into the nest though, Windows and it's apps do eat a lot of disc space :)
 
Every time you need to export, premiere has to re-render the entire timeline.

That depends on your work flow and platform. If you set things up to use a lossless render codec like UT, check the Use Previews box during export, and are on a PC, then an export will have to rerender only the changed clip.

Macs have an issue with this because they do things differently. Instead of the standard AVI container, they use MOV. QuickTime is still a 32 bit scenario, so there are some issues using it with a 64 bit native Premiere Pro.
 
Hello all,

New to the forum. I recall hearing some musings about native MXF, but I am not sure it is anything official yet. Regardless, FCP X is great. I have been using it since last year and when I think back to the old FCP 1.25 days...I think progress is a great thing. Did anybody get a survey from Apple regarding FCP X?
 
Now only if they would come out with a thunderbolt based portable P2 card reader that did not cost an arm and a leg.
 
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