Jack Daniel Stanley & Mark Johnson's REKINDLED

:laugh:

yeah which sounds like a line from a movie trailer
*in movie announcer voice*
"Payback's a ***** ... and this time ... it's for real!"
 
Jack Daniel Stanley said:
Thanks for the Kudos all ... :cheesy:
making-of_serial.gif

Poor Megan. Getting some pent up agression out, there Jack? :) And with your beagle standing right over her head too...
 
ROFL :grin:
Yeah, when I got those back from the other Mark it was like ...
- Holy crap those look great -
- ugh, unh that's my girlfriend, uncomfortable -
- Wow that's awesome -
- uhm, OMG, what if I ever really saw Megan like that -
- Bad thoughts Bad thoughts Shut out the bad thoughts -
- geez that's awesome -
- these pictures are depressing me -
- wow look at that! -
etc. :laugh:
 
This is a pretty simple effect.

As Jack noted, I have a background in catastrophic injury cases and my current company does forensic analysis and animation. Over time I've accumulated a lot of material pertaining to trauma and I've had access to numerous morgues and anatomy labs.

The best way to do an effect like this is to use a 3D model positioned and lit roughly similar to the model in the photo. Then you merely need to project your wound or grime onto the model from the proper perspective. For instance, let's say I have a photo of a knife wound taken head-on. I project that knife wound onto the 3D head straight on but I take a "snapshot" of a new image of the same projected wound from the angle of Jack's photo (below and oblique). This puts the wound in perspective properly.

As Jack notes, when you add motion things get a bit more dicey. However, by tracking the shot and judiciously using markers, we should be able to replace major portions of our actor/actress with gore that spatially moves with the camera. That's the idea, anyway. A lot of this is cooked up in the head and not based on practical experience. Most of my work involves vehicles and explosions with only occasional gunshot wounds thrown in.
 
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That's pretty f*ing cool! You can do some gnarly make-up effects that way. Now, all you have to add are some wiggling CGI maggots bursting out of her face!:zombie_smiley:


John G.
 
Of course it's a good thing. Mark's entire thread is practically a tutorial on VFX in micro budget moviemaking. It's awesome that he does that.
 
Hi guys, I'm just stopping by to anounce my second collaboration with Jack. Musically, this will be a very interesting project to work on for me. ;-)
 
Herman Witkam said:
Hi guys, I'm just stopping by to anounce my second collaboration with Jack. Musically, this will be a very interesting project to work on for me. ;-)

Hey hey Herman! Great to see you are back in action and I'm pumped to hear your score for this film. I'm sure it'll turn out wonderful. By the looks of what Jack has posted so far, this will be a very bizarre twist and I'm sure the music will be a challenge but very rewarding in that you'll be stretching your music chops to make the final 'cut'.

ahhh.. the bliss of puns.

/j
 
Herman Witkam said:
Hi guys, I'm just stopping by to anounce my second collaboration with Jack. Musically, this will be a very interesting project to work on for me. ;-)
Yeah I'm psyched. The short is kinda built around a piece of music that Herman will be developing ... should be super cool :thumbsup: :laugh:
 
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