M. Gilden
Canon DSLR Moderator
I don't know which one 5DtoRGB uses, but it's clearly not "nearest neighbor". Most likely it's bicubic, it seems some of the software - like the prores conversion - is based on ffmpeg code. You can ask or PM Thomas Worth if you want details. But maybe sometimes you want nearest neighbor, or mitchell, x,y,z algorithm (they all have pros/cons - for example lanczos4 can produce aliasing and oversharpening) - but the point is you have no control over that in AE, and it defaults to (probably) the worst algorithm. Even photoshop will use bicubic as default for resizing.
Yes, but see the previous comment on "in practice" and actual usable information. But the facts are clear on the science side - all values of RGB are represented by Y'CbCr color model, but the reverse is not true.
Cool. This is worth experimenting with. So essentially, Y'CbCr has a wider range of values than RGB, and if AE worked in that color space, it would technically be preferable to keep that during our effects layering, right? So, its not the conversion to RGB that makes 5DtoRGB fans prefer it, but rather a problem with the way AE handles y'CbCr color on its own?
Additionally, are we sure this is still true with their Mercury engine? Since they are sort of catering more towards DSLR users, perhaps they tweaked how color is converted as well. Although I admit that's a longshot.
Fascinating stuff, learning a lot right now.