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In my experience, nothing is faster than FCP for editing—so long as you're not doing anything too complicated AND you're not working collaboratively.
FCP.
Yeah, sending an AAF from fcp for protools can be annoying, but pretty doable with a 3rd party plug-in.
sending an xml to premiere, however - total nightmare. I've only had to do it once and it was not pleasant
Here are the names of the LUTs I use 90% of the time as a base grade on node #2. They are just standard issue LUTs from Sony and Arri. There are some other S-LOG LUTs built into Resolve that I'll try sometimes if I have trouble with any footage, just to see what difference it makes. But these are my go-to LUTs
Slog3-S-_Gamut3.cine_to_s709_V200 (I think this was originally designed for Venice)
Arri Alexa LogC to REC709 (LogC and S-LOG3 are basically the same thing, so this Arri LUT works. I think it has slighly higher midtones)
From_Slog2SGumut_to_LC-709TypeA (a good starting point for when I'm using a camera that can do S-LOg2)
All of my footage, whether S-LOG, RAW, or REC709 (everything benefits from grading) goes through Resolve where I pick and choose the takes , b-roll, etc. that I want to use in my edit. I only grade and trim those "selects". I then export that footage as individual stand-alone ProRes files. Easy to do in Resolve. Those ProRes files are then used as my raw footage for editing in Premiere. I love doing the grading first before editing so that I can just focus on grading at that stage of the workflow and seeing what works and what doesn't. Also, if I need to show a work in progress to a client, all the footage is already graded and looking its best even if the edit isn't done. Also, any of the ProRes b-roll clips can be repurposed and sold as stock footage with no additional work except adding metadata.
BTW, I don't know what trouble you had with Resolve before but it is 99.9% rock solid for me and very rarely ever crashes. And when it does, I've never lost any work.
Yeah forget about working across software. I mean collaborating in FCP across multiple computers or users. Sometimes it works, sometimes it's an absolute nightmare. Nowhere near reliable enough to make me comfortable.
Oh that's interesting. I edit a project across multiple computers, and I just make sure all the media is with the library on the external drive that's getting passed around. (Usually not in the library itself, which I think causes more problems than it solves.) I don't think I've ever collaborated with someone else on an fcp project, but I had thought it would be easier than you said, so that's troubling
Do you know about speed ramping in resolve? I could never satisfactorily get it to work in Premiere, but it's a breeze and a great asset in fcp
NorBro : while this may work in theory, in practice it's a total nightmare. Because FCP likes to render *everything*, it means you end up with libraries (or cache files) that are literally hundreds of gigabytes in size. Yes, you can clean those files out (indeed you have to, unless you're working with infinite storage), but FCP will just keep rendering things. The result is you can't share a library easily unless you share a drive. How can you have two editors working collaboratively, remotely, if they have to pass 500GB libraries back and forth regularly? It's a mess. It's also a pain to be in the middle of editing and have FCP tell you that your 2TB SSD is nearly full, despite it only containing a couple projects.
Arri Alexa LogC to REC709 (LogC and S-LOG3 are basically the same thing, so this Arri LUT works. I think it has slighly higher midtones)
For example, as in this video I recently edited where I employed the reduction in exposure pre-LUT we were talking about: https://f.io/Nwb-z6-M
But this was literally a one-pass grade since i maintained exposure when i shot it and it's just one set-up.
Here's another quick montage video, but from a mixed lighting environment. I also shot it but was in a hurry, so the exposures and color balances were sloppier and thus the grading was more laborious. I'd probably be glad to grade this in Resolve, but again it started with an awful lot of selects and there's no way I'd wanna round-trip them. And how does Resolve handle speed ramps? I never made friends with them in Premiere, but in FCP they're a breeze, and an integral part of what I do for this client: https://f.io/Kljid9v1
Thinking about this again - don't you run into trouble since the gamuts are different? It's not just about the gamma curve, right? Or is the gamut similar, too?
NorBro You might be blowing my mind (and workflow) with this practice of turning rendering off... I've been using FCP since 2015 and don't think I've ever bothered with that setting.
Doug Jensen There are still no slog2 LUTs in Resolve. You can do a Color Space Transform from slog2/sgamut to Rec709 (or whatever), but no LUTs.
Resolve comes both with a S-Log2 and a S-LOG3 to Rec 709 LUT. Both look like crap. Using Color Space Transform or the ACES Transform gives you much nicer results with control over gamma and gamut mapping.