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Nahh, I´m not talking about limited vs full range. The gamma is boosted up like x4. Completely crazy. Specially when the "save snapshot" works really well.
on the contrary, video formats are far worse, because of the myriad of combinations of input formats. Image formats are consistenly decoded to computer RGB. When you use Y'CbCr video, there is an RGB conversion, and that adds extra rounding error. The matrix vegas convert to and whether it's 16-235 vs. 0-255 adds a lot of confusion for many people. The export format matter as well, because there is another conversion; RGB=>Y'CbCr if you are using video (unless you use an RGB format). The only way of consistently allowing "passthrough" of levels is to use uncompressed Y'CbCrNow, all this gamma issues happen only with still image files. Any video format is fine.
2. you´re mixing concepts and I think you´re just copypasting. this is not a limited vs full range problem. I might sound like a douchebag but I´m pretty much an expert in video formats and how Vegas handles video levels. This is a gamma issue, not an input or remmaping values issue. It seems to me that Vegas is tagging image files as 32bit linear 1.0 even at 2.2 gamma spaces.
When I export image sequences (any format) the gamma is way way off. Anyone experiences this?
Also when importing Jpgs and switching to 32bit mode, mneeeek, opposite problem: the gamma is changed - too dark.
Regardless, if you import a still .bmp, 32-bit linear settings, export a .png, you will see levels the same. I don't see a problem here.
INPUT: bmp (or any other image format) VEGAS: 32bit mode EXPORT: bmp (or any other image format) RESULT: gamma shift (darken gamma, and this is not a studio-computer RGB conversion)