I Love War

Thanks! Learned a lot in doing those pyrotechnics. We had a nice 9 meter safe-area, but gonna have to start figuring out how to get them closer by throwing dirt on the actors etc. Only thing now missing is a plot damnit! :huh:
 
Too bad you didn't use better stabilization, the cmos jitter is very apparent. It looks good and all, just a shame you didn't workaround this issue. I'm making a war peice myself and breaking down all action scenes carefully. I would try using a post-software to reduce the issues some.

As I understand this was just a test though, but if you're making a short out of it, invest in some kind of stabilization (hell someone even used a bag of rice, looked fantastic).
 
Yeah, the cmos jitters have been bothering me since I got the Sony HC1. Unfortunately DSLR's are even more prone. We do have stabilisation that we use, dollys and stuff, though we were in a very big hurry here as we were losing light that we cut a lot of corners.

The glidecam which we also use would've been way too glidey for a war short and my el-cheapo Indian shouldermount had broken down cause we're cheap. A lot of the material I used was actually a b-cam 5d that was just capturing stuff handheld and on the fly. I personally did have a gorillapod that I held against my shoulder and it did help on occasion. The beginning part has the most jitters but they are mostly gone after.

We SO need a global shutter DSLR style camera. :)

Post-software doesn't really help that much on heavy action. I used foundrys rollingshutter plugin for two shots and it helped a bit there but broke down on others. Mercalli didn't help at all. Hopefully the warp stabiliser on AE 5.5 is better.
 
glidecam which we also use would've been way too glidey

Yet to try it myself but think you can get interesting results just removing weights & holding it, rolling shutter movement as such isn't the dealbreaker, it's when it becomes this jellyfish wobbling vertically when things are getting bad (and not something to correct in post).

Movement is fine, it just needs to be on an axis, so the image doesn't take any hard "hits".
 
i've never found rolling shutter to be a problem with my 7d...and i shoot ALOT of handheld. all u need to do is properly counter balance a decent shoulder rig.

Nice lighting and explosives.
 
Yet to try it myself but think you can get interesting results just removing weights & holding it, rolling shutter movement as such isn't the dealbreaker, it's when it becomes this jellyfish wobbling vertically when things are getting bad (and not something to correct in post).

Movement is fine, it just needs to be on an axis, so the image doesn't take any hard "hits".

Thanks for the tips, I'm gonna go test it out right now!
 
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