Perhaps a lot depends of the subject matter? Maybe for some subjects, it's a positive help to make it seem more real to help immerse the viewer in the story? Regarding the Hobbit, then maybe a problem is that the dwarves are neither human nor "something else"? And as a result end up looking like, well - humans with a lot of makeup?And the more realistic the cinematography, the more of a difficulty that is? I found the dragon and other exotic creatures to be far more believable than the dwarves, silly though that sounds.
I think it has to do with the movement of CGI. I noticed in the first Hobbit that the scene with the stone giants fighting in the mountains looked great. It was good 3d and the characters did not have a soap opera look. However, as soon as we went back to the people in the movie, it looked awful again, like a soap opera or the weather channel.
I don't think I would complain at all about the HFR if you made a 3d movie that was entirely CGI with no real people in it. Like if you did a Monsters Inc. movie in HFR that would be fine.
Basically HFR is good for 3d movement. Judder and motion blur on top of the current 3d picture window look is very hard on the eyes. One reason that is true is because there's nothing "real" about the current 3d. You get depth, but it's an artificial depth. You cannot look around a door entrance like you can in real life. It's depth on top of a flat image. Real 3d would mean I'd see something different depending on which side of the theater I sat on. I could peak behind a character if I moved my position.
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