Emery Wells
Active member
While in 2k windowed 120fps mode the aperture would change 5 times a second (bracketed exposure essentially) to capture all available light from the brightest whites to the deepest blacks. The 5 frame sequence of exposures would be post processed to one of the many high dynamic range formats (EXR, HDR, etc).
For those of you who are not familiar with HDRI, it is an image format typically produced from 3d packages or by taking a series of bracketed exposures with a still camera and then combining them together in post to give you a super wide latitude. This can then be used to step through exposures and choose the one you'd like, tone map the image to create an image that looks closer to what the human eye sees (super bright and super dark are in visible range at the same time,) or this can be used to make a light probe which is used to apply image based lighting to cg object.
HDRI RED would allow for super color correction and exposure control,, *moving* image based lighting on cg scenes and countless other really cool things that people would think of.
Example:
Exposure 1:
Exposure2:
Exposure 3:
Tonemapped:
I win,
Emery
For those of you who are not familiar with HDRI, it is an image format typically produced from 3d packages or by taking a series of bracketed exposures with a still camera and then combining them together in post to give you a super wide latitude. This can then be used to step through exposures and choose the one you'd like, tone map the image to create an image that looks closer to what the human eye sees (super bright and super dark are in visible range at the same time,) or this can be used to make a light probe which is used to apply image based lighting to cg object.
HDRI RED would allow for super color correction and exposure control,, *moving* image based lighting on cg scenes and countless other really cool things that people would think of.
Example:
Exposure 1:
Exposure2:
Exposure 3:
Tonemapped:
I win,
Emery