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I really like that series
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I can't speak for a single other one of my colleagues than myself on this, but I do know that most of us attack this all very differently.
I came up in the era where one's meter was your most valuable tool outside of your own eyes. These days it sits neglected in the case almost all of the time. My gaffer does use his to set the initial levels, and I make final adjustments based on a combination of calibrated reference monitor (I use the Sony A250), waveform/RGB parade and false color, in that order. Regardless, I still think of and communicate in stops, or fractions of stops, as I always have. Slightly to my surprise, I'm still able to "feel" light levels when out on the set, i.e. I can generally walk into a room and know what the exposure is in a given area within a fairly tight range.
A few months ago we were pre-lighting a set that was adjacent to our shooting set, we were in a major pressure cooker timewise and I was running back and forth giving notes to the electric crew down to dropping scrims etc. This was an interior shot night for day, and we had several large windows looking out to a covered breezeway that we had to bath in HMI to appear as day, yet in shadow (quite a bit more complicated than diffusion on a window that just needed to be blown out, for instance). I kept meaning to grab meter but always forgot. I gave as many notes as I felt I could without seeing it on camera, assuming we would make final adjustments once we made the move. When my monitor came online, I was pleasantly surprised to see that every instrument was right at the level I needed it to be. I tell this story not to impress, but to point out that despite my preference to light via monitor, I seem to have managed to retain the OG skill of lighting by eye with meter as confirmation. I don't really think my ratios have changed substantially--I'm filling out the digital negative as much as I did with film (and the far more delicate range of pre-log video).
I did recently shoot a short film and decided to play it less safe than I usually do with dark interiors that have much of the information in the toe (which is to light to my satisfaction, then open up 1/2 to 2/3 of a stop to fatten the negative, as it were). In post, the director wanted to open up a face here and there and I saw the noise come up. We were able to tame it with some NR and detailed work within the window, but I can't say as the final result was really worth exposing down to begin with. Admittedly I work in a genre that much of the time requires seeing into faces and eyes more than the sexy dramatic stuff, so I'm used to having to play it a little safe, so that is what it is.
The same criticism was levelled against Gavin Finney for his outstanding work on Wolf Hall for the BBC. Personally, I thought the cinematography was a tour de force on both the technical and artistic levels. Visually, it was sumptuous while being utterly faithful to the story and the characters. His focus puller deserved a medal for getting everything spot on while shooting handheld with so few footcandles. And yet the show received widespread criticism for being “too dark”. It’s an interesting philosophical question; if the role of the cinematographer is to serve the story and if he or she does that in a faithful, artistic way but the result alienates the average viewer and takes them out of the story, is that a success or a failure? I pose that as a genuine question as I don’t pretend to have the answer. For whom do we make our films? And in this age of content being consumed in wildly different environments on very different devices, does it make a difference?
The last GoT was too freaking dark.
Period.
We recorded the initial broadcast, & several scenes were far too dark, but the next night streamed it on HBO Go, & could see many of the details previously missed.
That said, it was still “too freaking dark”.
I said as much to the wife, actually.Something I haven't seen brought up, though, do you think it could have been partially financially motivated? If you can't see the large undead army, you don't have to actually have a large undead army. If you don't have to animate CG characters or actually have actors made up like them, then you don't have to pay for them. Just a thought.
... I don't think it was too dark, but I think it was dark for too long.