Been Messsing About...

Testing out refractive, and caustic type pictures:

Broken Glass:

Broken_glass.jpg


Wire Version:

Broken_glass_wires.jpg


Help me! I need a faster computer :( rendering times are killing me.
 
Anhar looking real good. The only thing I'm noticing in your grabs is that there seems to be a little grain. Not sure if this is intended, but I've had the same problem with a few of my renders.:)
 
The grain is due to me using lower render settings, if i wanted I could easly up the setting to remoive them, but the render times go up really high to the point where "I just can't wait that long" :) hence I'm waiting untill the day I get a faster machine.

For now, I'm not too worried about grain (sometimes it adds a nice touch), though I must admit, if you take a look back to some older renders (screwdriver) you can see that I have reduced the amount of grain alot than before.

Cheers for the comments!
 
"The grain is due to me using lower render settings, if i wanted I could easly up the setting to remoive them, but the render times go up really high to the point where "I just can't wait that long" hence I'm waiting untill the day I get a faster machine."


Yea I see what you mean, in maya if I don't render it in production motion blur grain will show up. Yes my first machine took forever, but I was able to get a loan and got a G5 with 8 gigs of ram works fine for now, but would love the new one."




"sometimes it adds a nice touch"

I totally agree, your work has gotten really good. Keep them coming! :thumbsup:
 
InvisionProductions said:
Care to expand on your HDRI process a little Anhar?

Its nothing fancy, I guess the process may differ depending on which renderer you use, but on Vray you simply load a VrayHDRI map into a free material slot and then reference them into the Environment slots in the Vray settings rollout. I think there are lots more options that I myself have not done so, I'm learning as I go along.

try some of these links:

http://www.the123d.com/tutorial/general/hdri.html

http://www.tutorialized.com/tutorial/HDRI-Lighting-in-3ds-max/6308

http://www.hdrimaps.com/downloads.html (some FREE HDRI maps !)

hey twocik23, thanks again for the feedback, with 3d I get "Ups" and "downs" moment, sometime I just get a rush of an idea that I have in my head and then I just go model it. But other times, I just look at others work and feel totally amateur and out of depth.

I think I need to train up and get some "stamina" in modelling, because I feel that modelling for me runs in bursts of engery then I get all lazy and cut corners.

Don't know if anyof that makes any sense, anyways yea I will post more stuff whenever I get inspired.
 
Anhar I am reinspired by you !

Anhar I am reinspired by you !

Wow Anhar !

You have really grown ! Inspiring !

I have not touched the Space Bike and Corsair I was working on last year but just may open up some Softimage. I have tutorial from Digital Tutors I have yet too touch (Particles and Forces)

I had forgotten about my space bike :D :D

rfa6tm.jpg


I'm still at

corsair48hx.jpg


pro2bb.jpg
 
hey John, loving those models!

Your wires are very sleek indeed, I think I need to start pushing the boat out, because so far I have not done anything really major, I would like to model an aircraft one day.

I think your plane is production worthy and would be excellent for comping' onto video once textured.

Thanks John for the positive comment.
 
Anhar Miah said:
...because I feel that modelling for me runs in bursts of engery then I get all lazy and cut corners....

hehe. I think that's what's known as 'the creative cycle'.
There's peaks and valleys, that's for sure.:)
 
Anhar, my last post has been up for a couple weeks. Can you give us an update?

I'm currently modelling a beer bottle. Sounds easy but the brown glass and accurate threads for the cap were tricky. I'm working in CD4 but still rely on max. I may try it in max anyways. Just a hello. Maybe we could compare if your not busy on other projects?
 
Sorry Raptor365, yea been busy lately with other stuff, did this last night and got to use some photo textures. Really simple modelling and nothing too intense:

Triangle:

Triangle.jpg


Anhar
 
wow. that is pretty cool. is that background rendered in the 3D app.? i cannot really decide where the focus point is. the left bottom side of the pic, or the top sphere?
 
Hey Cheers Surf!

Its all CGI, the focus is the top marble, mind you the JPEG compression reduces the image a bit, maybe I should have had less shallow DOF. Anyway it only took about less than 10 minutes to do.

The idea was to mess around with photo-textures, and I think its fair to say that Photo-textures ROCK!
 
The screwdriver was a simple chrome material (used from a online Tutorial) and handle was a simple red with some reflections.

The light was from a single source, pretty basic really.
 
OK, decided to try interior type stuff, this did'nt turn out photoreal (I did'nt use GI or HDRI, that would have taken far too long, something like over 6 hours), besides the textures where not phototextures. As I have discovered, phototextures tend to look photoreal :).

Waiting Lounge:

Waiting_Lounge.jpg


Wires:

Waiting_Lounge_wire.jpg


Comments:

Objects such as chairs tables, plants and light are from Arch models, hehe Arch previz Industry pros also use pre-modelled stuff, I always use to think that "Gosh!, those guys must have spend a hell of a long time doing that!". Yea I know I feel a bit of cheater, but I'm learning...

I hope eventually I can do a proper photoreal Interior one day, just not yet though.
 
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