Army of the Dead: A Public Service Announcement

LOL. These guys reviewed the movie and said it has visible dead pixels throughout--


They also weren't too fond of Zach's first foray into cinematography--

 
LOL. These guys reviewed the movie and said it has visible dead pixels throughout--


They also weren't too fond of Zach's first foray into cinematography--


Yes, I first noticed the dead pixels in the darker scenes with the safe cracker in the vault... once you start seeing them... anyway, that would have been a VERY easy fix for a large budgeted production and a puzzling oversight.

Thanks for mentioning the "look"... I guess you have to go to a screen writing forum to get a higher % of posts about cinematography... :) In any event, I really felt for the focus puller, almost super-human skills to attempt that, and plenty of "misses" anyway. The coke bottle bokeh was interesting, but the moment I got comfortable with that sliver of DOF then BAM, deep focus masters and VFX shots. A full movie with that claustrophobic DOF and watery highlights in a smaller horror film would be great. Sure there are many examples of that, just can't think of any right now except some ultra-low budget movie from a while ago with Elizabeth Olsen that I can't remember the name of...
 
Yes, I first noticed the dead pixels in the darker scenes with the safe cracker in the vault... once you start seeing them... anyway, that would have been a VERY easy fix for a large budgeted production and a puzzling oversight.

Thanks for mentioning the "look"... I guess you have to go to a screen writing forum to get a higher % of posts about cinematography... :) In any event, I really felt for the focus puller, almost super-human skills to attempt that, and plenty of "misses" anyway. The coke bottle bokeh was interesting, but the moment I got comfortable with that sliver of DOF then BAM, deep focus masters and VFX shots. A full movie with that claustrophobic DOF and watery highlights in a smaller horror film would be great. Sure there are many examples of that, just can't think of any right now except some ultra-low budget movie from a while ago with Elizabeth Olsen that I can't remember the name of...

They got a huge hall pass for extreme shallow depth of field to be extensively used in a project but it seems like they missed some creative opportunities. It felt like they got sign off on the look and that was the end of it, let's start shooting. The rack focus to a gun for example didn't do much for me. I know they're also just progressing the story and it's a tool to get them there but they could have done some more interesting reveals.

Maybe where you have no clue there's even anything in the foreground rather than pulling to a gun which we already know the character has. Or a shot with multiple pulls to a variety of distances like the minimum focus distance, foreground element, infinity, somewhere in the middle, deep background etc. and the audience has no idea until it gets sharp. Little camera movement with new pieces of information given in quick succession. I'm only suggesting a shot like this happening once throughout the entire film, one that everyone talks about like a oner that goes viral. I think they did an extreme back and forth rack in The Hateful Eight but it was only for dialogue and was slightly obnoxious.

Bautista also gave a solid performance, I'm looking forward to Dune.
 
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