Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
How many dvxusers does it take to screw in a lightbulb?
How many dvxusers does it take to screw in a lightbulb?
Of course. That's why the 1D Mark IV goes to 102,400 ISO, to finally eliminate the need for photons at all.At ISO 6400, we still need light bulbs? :shocked:
Of course. That's why the 1D Mark IV goes to 102,400 ISO, to finally eliminate the need for photons at all.
Film is finally moving to reflect post-post modern philosophy. Postmodern philosophy, particulary Baudrillard's Simulatactra and Simulation, says, among many other things, that we have moved into a era where we prefer simulations of reality to accurate portrayals of reality. The emerging post postmodern aesthetic leaves behind the nihilism of postmodernism and says that simulations are fine as long as they create a new aesthetically mediated experience of transcendence. Anything that lets each viewer create a new unified experience is acceptable as long as there is both art and continuity, if you have these things then any new reality can be accepted as long as it is pleasing. This will be the playground of the hybrid DSLRs and their totally arbitrary, but aesthetically pleasing, new view of reality.
Look at today's aesthetic experience. We are surrounded by simulations, one crashing on the other in a cacophony of experience so intense that the most boring person of today can carry more sensual memories than the most vital person of yesteryear. Television and movies allow us to soar with heroes and cry at tragedy. Advertisements routinely craft small islands of perfection that constantly beguile our consciousness. Computer games create entire worlds that respond instantly to our wishes. Disney World and Las Vegas transport us from “real” life and place us in fantasies that allow us to experience things our ancestors would have considered to be magical.
We have become a culture of experience junkies who constantly seek greater and more intense experiences. Our addiction is simulations of life – heroic movies, romantic comedies, pornography, computer games, vacation resorts, fantasy telephone services, and New Age idealism. Sony Play Station expressed this best in their advertising slogan, “Live in your world, play in ours.”
What we cannot experience directly, we experience indirectly through simulations of real life. Just look at modern television and you can easily see “reality” shows that are anything but real. What is most important about these shows is that even though they depict artificial situations and feature people acting for the cameras rather behaving naturally, these shows are accepted as a valid way of living that millions of people emulate. We have entered a time where simulations are more important than “true reality.”
We move in and out of different simulated realities so often that there is no one reality to the way we live our lives. Our experience tells us that every reality, everything we see, is an illusion. We know, we feel, that today’s world is creating a new truth that is independent of the single reality of the old scientific and religious worlds. We expect to be able to choose our reality.
Will the hybrid DSLRs create the film that reflects post postmodern sensibilities? It sure looks that way - and it is an exciting prospect.
If you think that Amazing Race, So you think you can dance, Top Chef, Hell's Kitchen are not staged and the participants always aware of the camera then I want to talk to you about my Ponzi scheme, sure fire - 100% guarantee. reality is boring, reality shows cannot be boring. End of story.
One of the French New Wave autuers, Jean-Luc Godard has some brilliant quotes about cinema....
- Photography is truth. Cinema is truth twenty-four times per second.
- Cinema is the most beautiful fraud in the world.
- A story should have a beginning, a middle, and an end . . . but not necessarily in that order.
- Editing is the transformation of chance into destiny.
- To me, style is just the outside of content, and the content the inside of style, like the outside and the inside of the human body. Both go together, they can't be separated.
- All you need for a movie is a girl and a gun.
- A tracking shot is a moral act.
Cinema IS simulation of reality. Whether it's an imagined reality or not doesn't matter, because cinema is not the reality of 'a place', it's the simulation of the human mind, using light and camera technology to achieve this.
All cinema has it's roots in human psychology. And this is where simulation gets interesting. If you simulated a human being, down to the exact molecular structure and chemical building blocks of an actual human being, would it be human? Or just a simulation? For me it depends on what technology you use to build the simulation with. If you built 'it' with flesh, blood and DNA, then in our perception that human becomes a 'reality', not a simulation. But that means there is no strict difference between the two. The line is blurry.
One day, technology might become so powerful that the human mind is transferred from biological existence into a machine, built by man. There, due to the programmable nature of the machine, the normal physical constraints of the real world might break down and a 'film' or 'simulation' might become the reality. There are some theories which say the whole universe is actually mathematically structured software running inside a 'system' of some kind. Reality as we know it might already be a simulation.
I wanna watch more of French cinema and Jean-Luc Godard. And not just because he shoots chicks like this:
![]()
I also like the work of Jean Baudrillard who writes a lot about post humanist theory and simulation and I like J. G. Ballard a well (Crash, Empire of The Sun) and his dystopias.
There are a slew of arguable points here especially about frame rates but in the end it's not about the amount or accuracy of information being recorded it's the aesthetic that matters to me more. I am just as stupid as my audience when it comes to watching videos. And all this talk about these cameras failing and sucking and putting me in danger of losing work... well only if there was a chart you could measure that on, the argument MIGHT stand a chance with me and the people who watch my videos.
People have forgotten how to tell a story. Stories don't have a middle or an end any more. They usually have a beginning that never stops beginning. - Steven Spielberg
A lot of the films I've made probably could have worked just as well 50 years ago, and that's just because I have a lot of old-fashion values. - Steven Spielberg
Why pay a dollar for a bookmark? Why not use the dollar for a bookmark? - Steven Spielberg
I thoroughly agree. Which is why it's distressing to see new technologies invented which keep progressively painting the cameraman into a smaller and smaller box. Long-GoP, rolling shutter, and now heavily-aliased imaging, have all caused constraints on the ways these cameras can be used and the type of shots that they can be used for.The technology shouldn't get in the way of how you tell a story.
I thoroughly agree. Which is why it's distressing to see new technologies invented which keep progressively painting the cameraman into a smaller and smaller box. Long-GoP, rolling shutter, and now heavily-aliased imaging, have all caused constraints on the ways these cameras can be used and the type of shots that they can be used for.
On the flip side, those technologies have also brought about much lower price tags and smaller equipment, inventing new types of shots or making these new types of shots easier to pull off, and providing access to new users.
Two-edged sword.
I thoroughly agree. Which is why it's distressing to see new technologies invented which keep progressively painting the cameraman into a smaller and smaller box. Long-GoP, rolling shutter, and now heavily-aliased imaging, have all caused constraints on the ways these cameras can be used and the type of shots that they can be used for.
On the flip side, those technologies have also brought about much lower price tags and smaller equipment, inventing new types of shots or making these new types of shots easier to pull off, and providing access to new users.
Two-edged sword.